private void SwitchUnit(int index) { units[index].transform.position = currentUnit.transform.position; units[index].transform.rotation = currentUnit.transform.rotation; units[index].gameObject.SetActive(true); playerUnits.items[0] = units[index]; currentUnit.gameObject.SetActive(false); currentUnit = units[index]; currentAnimator = currentUnit.GetComponentInChildren <Animator>(); //Animation EncounterController.instance.activeHero = currentUnit; GetComponent <CameraController>().UpdateTarget(currentUnit.gameObject); spellCasting.CancelCast(); spellCasting.UpdateSpellBook(ref currentUnit.spellBook); }
private void Awake() { rayCast = this.GetComponent <Prototype.RayCast>(); joystickController = new JoystickController(); keyboardController = new KeyboardController(rayCast); spellCasting = new SpellCasting(this); playerUnits.items.Clear(); for (int i = 0; i < units.Length && units[i] != null; i++) { unitPortraits[i].gameObject.SetActive(true); units[i] = Instantiate(units[i]); units[i].gameObject.SetActive(false); units[i].Initialize(this, unitPortraits[i]); } currentUnit = units[0]; currentAnimator = currentUnit.GetComponentInChildren <Animator>(); currentUnit.transform.position = playerSpawn; currentUnit.gameObject.SetActive(true); playerUnits.Add(currentUnit); GetComponent <CameraController>().UpdateTarget(currentUnit.gameObject); spellCasting.UpdateSpellBook(ref currentUnit.spellBook); }