/// <summary> /// Handles sending out movement update messages to appropriate toons /// </summary> /// <param name="syncClient"></param> /// <param name="serial"></param> private void SendMovementUpdate(MoveRequest syncClient, int serial) { SyncObjectLocation m = new SyncObjectLocation(); m.Serial = serial; m.Location = new Vector3D(syncClient.Location); foreach (Account p in Toons) if (p.CurrentToon.Serial != serial) m.Send(p.Client.GetStream()); Logger.Log("Sent SyncMobile to: " + Toons.Count + " players"); }