public static PlayerProjectileRicochet Deserialize(Stream stream) { PlayerProjectileRicochet playerProjectileRicochet = Pool.Get <PlayerProjectileRicochet>(); PlayerProjectileRicochet.Deserialize(stream, playerProjectileRicochet, false); return(playerProjectileRicochet); }
public static PlayerProjectileRicochet Deserialize(byte[] buffer, PlayerProjectileRicochet instance, bool isDelta = false) { using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerProjectileRicochet.Deserialize(memoryStream, instance, isDelta); } return(instance); }
public static PlayerProjectileRicochet Deserialize(byte[] buffer) { PlayerProjectileRicochet playerProjectileRicochet = Pool.Get <PlayerProjectileRicochet>(); using (MemoryStream memoryStream = new MemoryStream(buffer)) { PlayerProjectileRicochet.Deserialize(memoryStream, playerProjectileRicochet, false); } return(playerProjectileRicochet); }
public void FromProto(Stream stream, bool isDelta = false) { PlayerProjectileRicochet.Deserialize(stream, this, isDelta); }