public static BaseCombat Deserialize(Stream stream)
        {
            BaseCombat baseCombat = Pool.Get <BaseCombat>();

            BaseCombat.Deserialize(stream, baseCombat, false);
            return(baseCombat);
        }
 public static BaseCombat Deserialize(byte[] buffer, BaseCombat instance, bool isDelta = false)
 {
     using (MemoryStream memoryStream = new MemoryStream(buffer))
     {
         BaseCombat.Deserialize(memoryStream, instance, isDelta);
     }
     return(instance);
 }
        public static BaseCombat Deserialize(byte[] buffer)
        {
            BaseCombat baseCombat = Pool.Get <BaseCombat>();

            using (MemoryStream memoryStream = new MemoryStream(buffer))
            {
                BaseCombat.Deserialize(memoryStream, baseCombat, false);
            }
            return(baseCombat);
        }
 public void FromProto(Stream stream, bool isDelta = false)
 {
     BaseCombat.Deserialize(stream, this, isDelta);
 }