private void IncarnateActor() { _restarting = false; _stopping = false; _actor = Props.Producer(); Become(ActorReceiveAsync); }
private void IncarnateActor() { _state = ContextState.Alive; Actor = _props.Producer(); }
private void IncarnateActor() { _restarting = false; _stopping = false; _actor = Props.Producer(); Become(ActorReceiveAsync); }
private void IncarnateActor() { _state = ContextState.Alive; Actor = _props.Producer(); }