public TagArchiveNodeSource(string name, GameDefinition game, IDocumentManager documentManager, DefaultState defaultState) : this(name, game, documentManager, DisplayItems.AllExtractedItems, defaultState) { ; }
public TagArchiveNodeSource(string name, GameDefinition game, IDocumentManager documentManager, DisplayItems items, DefaultState defaultState) : base(name) { this.game = game; Library.FileAdded += new EventHandler <LibraryFileActionArgs>(Library_FileAdded); this.items = items; // Add NodeTypes if ((items & DisplayItems.AllExtractedItems) > 0) { AddNodeType(CreateNodeType <RootNodeType>(defaultState)); FolderNodeType folder = CreateNodeType <FolderNodeType>(Resources.folder16, Resources.folder_closed16); AddNodeType(folder); FileNodeType file = CreateNodeType <FileNodeType>(Resources.document16); file.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.document_view16, Resources.document_view16, Color.Blue, Color.White)); AddNodeType(file); ObjectFileNodeType objectFile = CreateNodeType <ObjectFileNodeType>(Resources.data16); objectFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.data_view16, Resources.data_view16, Color.Blue, Color.White)); AddNodeType(objectFile); ModelFileNodeType modelFile = CreateNodeType <ModelFileNodeType>(Resources.cube_molecule16); modelFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.cube_molecule_view16, Resources.cube_molecule_view16, Color.Blue, Color.White)); AddNodeType(modelFile); SbspFileNodeType sbspFile = CreateNodeType <SbspFileNodeType>(Resources.environment16); sbspFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.environment_view16, Resources.environment_view16, Color.Blue, Color.White)); AddNodeType(sbspFile); ScenarioFileNodeType scenarioFile = CreateNodeType <ScenarioFileNodeType>(Resources.earth16); scenarioFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.earth_view16, Resources.earth_view16, Color.Blue, Color.White)); AddNodeType(scenarioFile); AttachedScriptNodeType attachedScript = CreateNodeType <AttachedScriptNodeType>(Resources.text_code_colored16); attachedScript.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.text_view16, Resources.text_view16, Color.Blue, Color.White)); AddNodeType(attachedScript); } if ((items & DisplayItems.AllUnextractedItems) > 0) { AddNodeType(CreateNodeType <UnextractedRootNodeType>(defaultState)); UnextractedFolderNodeType unextractedfolder = CreateNodeType <UnextractedFolderNodeType>( new DefaultState(Resources.folder16, Resources.folder_closed16, Color.Gray, Color.White)); AddNodeType(unextractedfolder); UnextractedFileNodeType unextractedfile = CreateNodeType <UnextractedFileNodeType>( new DefaultState(Resources.document_text16, Resources.document_text16, Color.Gray, Color.White)); AddNodeType(unextractedfile); } }
public TagArchiveObjectViewNodeSource(string name, GameDefinition game, IDocumentManager documentManager, DisplayItems items, DefaultState defaultState, bool loadDependencies) : base(name) { this.game = game; this.items = items; this.loadDependencies = loadDependencies; Library.FileAdded += new EventHandler <LibraryFileActionArgs>(Library_FileAdded); if ((items & DisplayItems.AllExtractedItems) > 0) { AddNodeType(CreateNodeType <ObjectViewRootNodeType>(defaultState)); HLTGroupNodeType groups = CreateNodeType <HLTGroupNodeType>( new DefaultState(Resources.book_open16, Resources.book_blue16, Color.Black, Color.White)); AddNodeType(groups); HLTNodeType htlType = CreateNodeType <HLTNodeType>(Resources.data16); htlType.AddNodeState( new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.data_view16, Resources.data_view16, Color.Blue, Color.White)); AddNodeType(htlType); TagNodeType tagType = CreateNodeType <TagNodeType>(Resources.document_up16); tagType.AddNodeState( new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.document_view16, Resources.document_view16, Color.Blue, Color.White)); AddNodeType(tagType); } if ((items & DisplayItems.AllUnextractedItems) > 0) { AddNodeType(CreateNodeType <UnextractedObjectViewRootNodeType>(defaultState)); UnextractedHLTGroupNodeType unextractedHLTGroup = CreateNodeType <UnextractedHLTGroupNodeType>( new DefaultState(Resources.book_open16, Resources.book_blue16, Color.Gray, Color.White)); AddNodeType(unextractedHLTGroup); UnextractedHLTNodeType unextractedHLT = CreateNodeType <UnextractedHLTNodeType>( new DefaultState(Resources.data16, Resources.data16, Color.Gray, Color.White)); AddNodeType(unextractedHLT); } }
public TagArchiveObjectViewNodeSource(string name, GameDefinition game, IDocumentManager documentManager, DisplayItems items, DefaultState defaultState) : this(name, game, documentManager, items, defaultState, true) { ; }
/// <summary> /// Creates a NodeType object, automatically adding a default NodeState with the /// specified icon and the default text colors. /// </summary> protected T CreateNodeType <T>(Bitmap expandedIcon, Bitmap collapsedIcon) where T : NodeType { DefaultState state = new DefaultState(expandedIcon, collapsedIcon, Color.Black, Color.White); return(CreateNodeType <T>(state)); }