protected override void LoadContent() { GestionSprites = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch; GestionnaireDeFonts = Game.Services.GetService(typeof(RessourcesManager <SpriteFont>)) as RessourcesManager <SpriteFont>; PoliceDeCaractères = GestionnaireDeFonts.Find(NomFont); ModifierTexte(TexteÀAfficher); }
protected override void LoadContent() { gestionnaireDeTextures = Game.Services.GetService(typeof(RessourcesManager <Texture2D>)) as RessourcesManager <Texture2D>; textureTuile = gestionnaireDeTextures.Find(NomTextureTuile); EffetDeBase = new BasicEffect(GraphicsDevice); InitialiserParamètresEffetDeBase(); base.LoadContent(); }