public void UpdateMove(DeathCircleDistanceEvent deathCircleDistanceEvent) { if (OnMove != null) { OnMove(); } }
private void OnDistanceChanged(DeathCircleDistanceEvent deathCircleDistanceEvent) { center = deathCircleDistanceEvent.Center; safeCircleRadius = deathCircleDistanceEvent.SafeCircleRadius; circleDistance = deathCircleDistanceEvent.DeathCircleRadius - deathCircleDistanceEvent.SafeCircleRadius; UpdateDistance(); }