static void Main(string[] args) { Scene game = new Scene(); game.currentCamera = new Camera(new Vector2f(0, 0), window.Size.X / pixelPerUnit, Color.White); game.currentCamera.view.Viewport = new FloatRect(0.05f, 0.05f, 0.90f, 0.90f); //Editor.Init(); window.Closed += Window_Closed; window.KeyPressed += Window_KeyPressed; window.MouseWheelScrolled += Window_MouseWheelScrolled; SetScene(game); window.SetView(currentScene.currentCamera.view); Button button = new Button(new Vector2f(250, 250), new Vector2f(200, 100), Color.Cyan); button.ListOfSubsribes += Button_Click; ObjektTestowy objekt1 = new ObjektTestowy(); game.AddObject(objekt1, "Lis"); objekt1.AddComponent(typeof(SpriteRenderer)); /* * Image image = new Image("Assets/Img/Player/Idle/idle-1.png"); * Image resizedImage = new Image(33, 32, Color.Blue); * MyExtensions.Resize(image, resizedImage); */ objekt1.spriteRenderer.ChangeTexture("Assets/Img/Player/Idle/idle-1.png", true); objekt1.transform.origin = (Vector2f)objekt1.spriteRenderer.sprite.Texture.Size / 2; Font font = new Font("Assets/Fonts/unispace_bd.ttf"); Text fps = new Text("FPS: ", font, 20); fps.FillColor = Color.Black; fps.Position = new Vector2f(0, 0); game.Start(); Stopwatch clockDeltaTime = new Stopwatch(); Stopwatch clock1 = new Stopwatch(); WriteInfo(clock1, true, game, fps, objekt1); clockDeltaTime.Start(); while (window.IsOpen) { window.DispatchEvents(); Input.Update(); currentScene.Update(); window.Clear(currentScene.currentCamera.bgColor); window.SetView(window.DefaultView); //Na tym rysować GUI window.Draw(fps); window.SetView(currentScene.currentCamera.view); currentScene.Draw(); window.Display(); WriteInfo(clock1, false, game, fps, objekt1); DeltaTime = clockDeltaTime.Elapsed.TotalMilliseconds; clockDeltaTime.Restart(); } }
private static void WriteInfo(Stopwatch clock1, bool isFirst, Scene game, Text fps, ObjektTestowy objekt1) { if (clock1.Elapsed.TotalMilliseconds >= 1000 || isFirst) { /*for (int i = 0; i < 25; i++) * Console.WriteLine("\n");*/ /* * Console.WriteLine("LISTA OBJEKTÓW"); * game.WriteObjects();*/ //Console.WriteLine(objekt1.animator.GetAllAnimationsNames()); fps.DisplayedString = "FPS: " + ((int)(1000 / DeltaTime)).ToString(); clock1.Restart(); } }