// Playerpokemon object toevoegen public static int AddPlayerPokemon(PlayerPokemon playerPokemon) { try { using (Project_Pokemon_Entities projectPokemonEntities = new Project_Pokemon_Entities()) { projectPokemonEntities.PlayerPokemons.Add(playerPokemon); return(projectPokemonEntities.SaveChanges()); } } catch (Exception ex) { FileOperations.FoutLoggen(ex); return(0); } }
public static int UpdatePlayerPartyPokemons(PlayerPokemon playerPokemon) { try { using (Project_Pokemon_Entities projectPokemonEntities = new Project_Pokemon_Entities()) { projectPokemonEntities.Entry(playerPokemon).State = EntityState.Modified; return(projectPokemonEntities.SaveChanges()); } } catch (Exception ex) { FileOperations.FoutLoggen(ex); return(0); } }