示例#1
0
 public void loadState(Stage stage)
 {
     if (stage == Stage.title)
     {
         gameStates[(int)stage] = new MenuState(this);
     }
     else if (stage == Stage.mainMenu)
     {
         gameStates[(int)stage] = new MainMenu(this);
         //townMusic.PlayLooping();
     }
     else if (stage == Stage.easyState)
     {
         //townMusic.Stop();
         dungeon = new dungeon(this, 2);
         gameStates[(int)stage] = dungeon;
     }
     else if (stage == Stage.mediumState)
     {
         //townMusic.Stop();
         dungeon = new dungeon(this, 4);
         gameStates[(int)stage] = dungeon;
     }
     else if (stage == Stage.hardState)
     {
         //townMusic.Stop();
         dungeon = new dungeon(this, 6);
         gameStates[(int)stage] = dungeon;
     }
     else if (stage == Stage.sanitarium)
     {
         //Sanitarium bs = new Sanitarium(this);
         //bs.player = player.currentCharacters[0];
         gameStates[(int)stage] = new Sanitarium(this);
     }
     else if (stage == Stage.blacksmith)
     {
         gameStates[(int)stage] = new Blacksmith(this);
     }
     else if (stage == Stage.abbey)
     {
         gameStates[(int)stage] = new Abbey(this);
     }
     else if (stage == Stage.guild)
     {
         gameStates[(int)stage] = new Guild(this);
     }
     else if (stage == Stage.quest)
     {
         gameStates[(int)stage] = new Quest(this);
     }
     else if (stage == Stage.entryNewHero)
     {
         gameStates[(int)stage] = new EntryNewHero(this);
     }
     else if (stage == Stage.provision)
     {
         gameStates[(int)stage] = new Provision(this);
     }
 }
示例#2
0
        public BattleAreaState(GameStateManager gsm, dungeon dgn)
        {
            locSkill = new List <int>();
            locSkill.Add(310);
            locSkill.Add(365);
            locSkill.Add(420);
            locSkill.Add(476);

            listEquip = new List <equip>();

            listEquip.Add(new melee_arm_1());
            listEquip.Add(new melee_arm_2());
            listEquip.Add(new melee_weap_1());
            listEquip.Add(new melee_weap_2());

            listEquip.Add(new range_arm_1());
            listEquip.Add(new range_arm_2());
            listEquip.Add(new range_weap_1());
            listEquip.Add(new range_weap_2());

            listEquip.Add(new doctor_arm_1());
            listEquip.Add(new doctor_arm_2());
            listEquip.Add(new doctor_weap_1());
            listEquip.Add(new doctor_weap_2());

            listEquip.Add(new healer_arm_1());
            listEquip.Add(new healer_arm_2());
            listEquip.Add(new healer_weap_1());
            listEquip.Add(new healer_weap_2());


            Random r = new Random();

            dropEquip = listEquip[r.Next(listEquip.Count)];
            w         = 50;
            h         = 100;

            this.gsm    = gsm;
            thisDungeon = dgn;
            int ind = r.Next(4) + 1;

            battle    = false;
            battleInv = thisDungeon.battleInv;
            player    = gsm.player.currentCharacters;

            object background = Properties.Resources.ResourceManager.GetObject("courtyard_area___" + ind + "_");

            imgBack = (Image)background;

            imgpPlayer = (Image)Properties.Resources.ResourceManager.GetObject("panel_player2");
            imgpInv    = (Image)Properties.Resources.ResourceManager.GetObject("panel_inventory");

            dmg_min = player[pilihHero].skills[pilih_attack].status_skill.dmg_min + "";
            dmg_max = player[pilihHero].skills[pilih_attack].status_skill.dmg_max + "";
            acc     = player[pilihHero].skills[pilih_attack].status_skill.acc + "";
            crit    = player[pilihHero].skills[pilih_attack].status_skill.crit + "%";
            prot    = player[pilihHero].skills[pilih_attack].status_skill.def + "";
        }
示例#3
0
        public BattleState(GameStateManager gsm, dungeon dgn)
        {
            locSkill = new List <int>();
            locSkill.Add(310);
            locSkill.Add(365);
            locSkill.Add(420);
            locSkill.Add(476);

            player      = gsm.player.currentCharacters;
            thisDungeon = dgn;
            battleInv   = dgn.battleInv;
            player      = gsm.player.currentCharacters;
            Random r = new Random();

            this.gsm = gsm;
            gambar   = new List <int>();
            for (int i = 0; i < 5; i++)
            {
                gambar.Add(r.Next(5) + 1);
            }
            imgLast    = (Image)last;
            imgDoor    = (Image)door;
            x          = 0;
            imgpPlayer = (Image)Properties.Resources.ResourceManager.GetObject("panel_player2");
            imgpInv    = (Image)Properties.Resources.ResourceManager.GetObject("panel_inventory");
            //drawInventory();

            //random barang jatuh
            for (int i = 0; i < 3; i++)
            {
                int typeInv = rand.Next(10);
                if (typeInv == 0)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new LargeFood(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 1)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new LargeFood(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 2)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new SmallFood(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 3)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Torch(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 4)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Bandage(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 5)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Gold(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 6)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Jewel(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 7)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Key(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 8)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new Shovel(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
                else if (typeInv == 9)
                {
                    int jumlah = rand.Next(1, 8); inv_found[i] = new TheCure(walk_and_found[i], 334, jumlah); inv_found_rect[i] = new Rectangle(walk_and_found[i], 334, 50, 50);
                }
            }

            inv = gsm.player.inventoryAktif;

            dmg_min = player[pilihHero].skills[pilih_attack].status_skill.dmg_min + "";
            dmg_max = player[pilihHero].skills[pilih_attack].status_skill.dmg_max + "";
            acc     = player[pilihHero].skills[pilih_attack].status_skill.acc + "";
            crit    = player[pilihHero].skills[pilih_attack].status_skill.crit + "%";
            prot    = player[pilihHero].skills[pilih_attack].status_skill.def + "";
        }
示例#4
0
        public battle(GameStateManager gsm, Image back, dungeon dgn)
        {
            thisDungeon = dgn;



            this.gsm  = gsm;
            battleInv = thisDungeon.battleInv;
            player    = new List <karakter>();;
            for (int i = 0; i < 4; i++)
            {
                try
                {
                    player.Add(gsm.player.currentCharacters[i]);
                }
                catch (Exception)
                {
                }
            }
            Random rand = new Random();

            musuh = new List <musuh>();
            int a = rand.Next(1, 3);

            for (int i = 0; i < a; i++)
            {
                int b = rand.Next(1, 8);
                if (b == 1)
                {
                    musuh.Add(new yeti(700 + i * 100));
                }
                else if (b == 2)
                {
                    musuh.Add(new Gargoyle(700 + i * 100));
                }
                else if (b == 3)
                {
                    musuh.Add(new Gargoyle(700 + i * 100));
                }
                else if (b == 4)
                {
                    musuh.Add(new Boarman(700 + i * 100));
                }
                else if (b == 5)
                {
                    musuh.Add(new Larry(700 + i * 100));
                }
                else if (b == 6)
                {
                    musuh.Add(new FlameEater(700 + i * 100));
                }
                else
                {
                    musuh.Add(new GiantGoblin(700 + i * 100));
                }
                turnAttack.Add(new turn(0, i, musuh[i].speed));
            }


            locSkill = new List <int>();
            locSkill.Add(310);
            locSkill.Add(365);
            locSkill.Add(420);
            locSkill.Add(476);

            for (int i = 0; i < player.Count; i++)
            {
                player[i].x = 350 - 100 * i;
                turnAttack.Add(new turn(1, i, player[i].speed));
            }

            for (int i = 0; i < turnAttack.Count - 1; i++)
            {
                for (int j = i; j < turnAttack.Count - i - 1; j++)
                {
                    if (turnAttack[i].speed < turnAttack[j].speed)
                    {
                        turn temp = turnAttack[i];
                        turnAttack[i] = turnAttack[j];
                        turnAttack[j] = temp;
                    }
                }
            }
            background = back;
            imgpPlayer = (Image)Properties.Resources.ResourceManager.GetObject("panel_player2");
            imgpInv    = (Image)Properties.Resources.ResourceManager.GetObject("panel_inventory");

            if (turnAttack[0].jenis == 1)
            {
                pilihHero = turnAttack[0].ke;
            }
            else
            {
                pilihMusuh  = turnAttack[0].ke;
                delay_aktif = true;
            }


            dmg_min = player[pilihHero].skills[pilih_attack].status_skill.dmg_min + "";
            dmg_max = player[pilihHero].skills[pilih_attack].status_skill.dmg_max + "";
            acc     = player[pilihHero].skills[pilih_attack].status_skill.acc + "";
            crit    = player[pilihHero].skills[pilih_attack].status_skill.crit + "%";
            prot    = player[pilihHero].skills[pilih_attack].status_skill.def + "";
        }