public override void mouse_click(object sender, MouseEventArgs e) { cursor = new Rectangle(e.X, e.Y, 10, 10); Rectangle back = new Rectangle(1230, 10, 50, 50); if (cursor.IntersectsWith(back)) { gsm.stage = Stage.mainMenu; gsm.loadState(gsm.stage); } if (!selected) { for (int i = 0; i < rosterField.Count; i++) { if (rosterField[i].IntersectsWith(cursor)) { index = i; indexHero = i; selected = true; break; } } } if (selected) { for (int i = 0; i < karacters.Count; i++) { if (cursor.IntersectsWith(karacters[i].getSelect())) { selected = false; karacters[i].setKaracter(player.myCharacter[index]); if (player.currentCharacters.Count > i) { player.currentCharacters[i] = karacters[i].GetKarakter(); indexsimp = i; } else { player.currentCharacters.Add(karacters[i].GetKarakter()); indexsimp = player.currentCharacters.Count - 1; } index = -1; break; } } } bool close = false; if (cursor.IntersectsWith(yes)) { if (simp < 2) { if (player.currentCharacters[indexsimp].hero_stress.stress_point == 0) { MessageBox.Show("Hero ini tidak stress"); close = true; } else { player.currentCharacters[indexsimp].hero_stress.stress_point -= 10; if (player.currentCharacters[indexsimp].hero_stress.stress_point < 0) { player.currentCharacters[indexsimp].hero_stress.stress_point = 0; } close = true; } } else if (simp >= 2 && simp < 4) { if (player.currentCharacters[indexsimp].hero_stress.stress_point == 0) { MessageBox.Show("Hero ini tidak stress"); close = true; } else { player.currentCharacters[indexsimp].hero_stress.stress_point -= 50; if (player.currentCharacters[indexsimp].hero_stress.stress_point < 0) { player.currentCharacters[indexsimp].hero_stress.stress_point = 0; } close = true; } } else { if (player.currentCharacters[indexsimp].hero_stress.stress_point == 0) { MessageBox.Show("Hero ini tidak stress"); close = true; } else { player.currentCharacters[indexsimp].hero_stress.stress_point = 0; close = true; } } Config.form1.Invalidate(); } else if (cursor.IntersectsWith(no)) { close = true; } if (close == true) { int tmpx = karacters[simp].x; int tmpy = karacters[simp].y; int tmindex = karacters[simp].index; karacters[simp] = new Selected_karacter(tmpx, tmpy, tmindex); simp = -1; Config.form1.Invalidate(); } }
public override void mouse_click(object sender, MouseEventArgs e) { Rectangle cursor = new Rectangle(e.X, e.Y, 10, 10); Rectangle back = new Rectangle(1230, 10, 50, 50); if (cursor.IntersectsWith(back)) { //gsm.player.currentCharacters[0] = this.player; gsm.unloadState(gsm.stage); gsm.stage = Stage.mainMenu; gsm.loadState(gsm.stage); } if (!selected) { for (int i = 0; i < rosterField.Count; i++) { if (rosterField[i].IntersectsWith(cursor)) { index = i; indexHero = i; selected = true; break; } } } if (selected) { for (int i = 0; i < karacters.Count; i++) { if (cursor.IntersectsWith(karacters[i].getSelect())) { selected = false; karacters[i].setKaracter(player.myCharacter[index]); if (player.currentCharacters.Count > i) { player.currentCharacters[i] = karacters[i].GetKarakter(); indexsimp = i; } else { player.currentCharacters.Add(karacters[i].GetKarakter()); indexsimp = player.currentCharacters.Count - 1; } index = -1; break; } } } bool close = false; if (cursor.IntersectsWith(yes)) { if (simp < 2) { if (tmp == 1) { pay = 250; } if (tmp2 == 1) { pay2 = 250; } player.currentCharacters[indexsimp].hero_equip[0].def += 2;; player.currentCharacters[indexsimp].hero_equip[1].max_dmg += 5;; player.gold -= (pay + pay2); tmp = -1; pay = 0; tmp2 = -1; pay2 = 0; close = true; } Config.form1.Invalidate(); } else if (cursor.IntersectsWith(no)) { close = true; } if (close == true) { int tmpx = karacters[simp].x; int tmpy = karacters[simp].y; int tmindex = karacters[simp].index; karacters[simp] = new Selected_karacter(tmpx, tmpy, tmindex); tmp = -1; pay = 0; tmp2 = -1; pay2 = 0; simp = -1; Config.form1.Invalidate(); } }
public override void mouse_click(object sender, MouseEventArgs e) { Rectangle cursor = new Rectangle(e.X, e.Y, 10, 10); if (cursor.IntersectsWith(back)) { //gsm.player.currentCharacters[0] = this.player; gsm.unloadState(gsm.stage); gsm.stage = Stage.mainMenu; gsm.loadState(gsm.stage); } if (!selected) { for (int i = 0; i < rosterField.Count; i++) { if (rosterField[i].IntersectsWith(cursor)) { index = i; indexHero = i; selected = true; break; } } } if (selected) { for (int i = 0; i < karacters.Count; i++) { if (cursor.IntersectsWith(karacters[i].getSelect())) { selected = false; karacters[i].setKaracter(player.myCharacter[index]); if (player.currentCharacters.Count > i) { player.currentCharacters[i] = karacters[i].GetKarakter(); indexsimp = i; } else { player.currentCharacters.Add(karacters[i].GetKarakter()); indexsimp = player.currentCharacters.Count - 1; } index = -1; break; } } } bool close = false; if (cursor.IntersectsWith(yes)) { if (simp < 2) { if (player.currentCharacters[indexsimp].hero_buff == efek.none) { MessageBox.Show("Tidak ada buff musuh yang menempel!"); close = true; } else { player.currentCharacters[indexsimp].hero_buff = efek.none; player.gold -= 100; close = true; } } else if (simp >= 2 && simp < 4) { int tmp = player.currentCharacters[indexsimp].maxHp; if (player.currentCharacters[indexsimp].hp == tmp) { MessageBox.Show("HP hero ini penuh"); close = true; } else { player.currentCharacters[indexsimp].hp = tmp; player.gold -= 100; close = true; } } Config.form1.Invalidate(); } else if (cursor.IntersectsWith(no)) { close = true; } if (close == true) { int tmpx = karacters[simp].x; int tmpy = karacters[simp].y; int tmindex = karacters[simp].index; karacters[simp] = new Selected_karacter(tmpx, tmpy, tmindex); simp = -1; Config.form1.Invalidate(); } }