protected override void Initialize() { this.Components.Add(new EndPage(Content, this)); this.Components.Add(new StartPage(Content, this)); collisionmanager = new CollisionManager(); start = new StartPage(Content, this); level1 = new Level1(Content); // level2 = new Level2(Content); level1.CreateWorld(); // level2.CreateWorld(); // TODO: Add your initialization logic here base.Initialize(); }
public EndPage(ContentManager content, Game game) : base(game) { level2 = new Level2(content); if (level2.EndLevel2) { end = "YOU WIN!"; } else { end = "Game Over"; } this.content = content; InitializeContent(); }