示例#1
0
        private void UpdateActionSet(GameTime gametime)
        {
            while (actionsets.Count > 0 && currentactionset == null)
            {
                currentactionset = actionsets[0];
                Console.WriteLine(string.Format("Now action is {0}", currentactionset.animname));
                State = currentactionset.state;
                switch (currentactionset.factor)
                {
                    case CharacterActionSetChangeFactor.AnimationCompleted:
                        {
                            break;
                        }
                    case CharacterActionSetChangeFactor.ArriveTarget:
                        {
                            Target = currentactionset.target;
                            OnArrived += new EventHandler(OnUpdateActionSets);
                            break;
                        }
                    case CharacterActionSetChangeFactor.ArriveAttackTarget:
                        {
                            break;
                        }
                    case CharacterActionSetChangeFactor.ArriveInteractiveTarget:
                        {
                            break;
                        }
                    case CharacterActionSetChangeFactor.EffectCompleted:
                        {
                            break;
                        }
                    case CharacterActionSetChangeFactor.Immediate:
                        {
                            OnUpdateActionSets(this, new EventArgs());
                            break;
                        }
                }
            }

            if (currentactionset != null)
            {

            }
        }
示例#2
0
 public void ClearActionSet()
 {
     actionsets.Clear();
     currentactionset = null;
 }
示例#3
0
 private void OnUpdateActionSets(object sender, EventArgs e)
 {
     if (actionsets.Count > 0)
     {
         actionsets.RemoveAt(0);
         if (actionsets.Count == 0 && currentactionset != null)
         {
             if (OnActionCompleted != null && currentactionset.factor != CharacterActionSetChangeFactor.Immediate)
             {
                 OnActionCompleted(this, new EventArgs());
                 //OnActionCompleted = null;
             }
         }
     }
     currentactionset = null;
 }
示例#4
0
 public void AddActionSetPre(string animname, CharacterState state, CharacterActionSetChangeFactor factor, object o)
 {
     CharacterActionSet cas = new CharacterActionSet(animname, state, factor, o);
     actionsets.Insert(0, cas);
 }