示例#1
0
 public static void LateUpdate()
 {
     EditorApplication.projectWindowItemOnGUI -= ProjectViewEditor.EditorCallback();
     Update();
 }
示例#2
0
 private static void Update()
 {
     EditorApplication.projectWindowItemOnGUI += ProjectViewEditor.EditorCallback();
     Assets = new UnityFolder("Assets", null, 0);
 }