/// <summary> /// /// </summary> /// <param name="session"></param> public static TelemetryGame NewWithGameModeParams(TelemetrySession session) { var telemetryGame = new TelemetryGame(session); telemetryGame.Set("map", GameModeParams.instance.selectedMap); telemetryGame.Set("mode", GameModeParams.instance.selectedGameModePrefab.name); telemetryGame.Set("playerCount", GameModeParams.instance.playerParams.Count(x => x.isPlaying)); telemetryGame.Set("rematch", GameModeParams.instance.firstGame ? 0 : 1); for (var i = 0; i < GameModeParams.instance.playerParams.Length; ++i) { var playerParams = GameModeParams.instance.playerParams[i]; if (!playerParams.isPlaying) { continue; } telemetryGame.Set($"player{i}Char", playerParams.selectedSkin.name); telemetryGame.Set($"player{i}Controller", playerParams.controllerIndex); } Telemetry.FillWithBasicInfo(telemetryGame); return(telemetryGame); }
/// <summary> /// /// </summary> /// <param name="session"></param> public TelemetryGame(TelemetrySession session) : base("Game") { _session = session; }
public static void Initialize() { UnityEngine.Application.wantsToQuit += OnApplicationQuit; _session = new TelemetrySession(); FillWithBasicInfo(session); }