public ActionResult NextRoundMultiplayer(string name)
        {
            Poker poker;
            Poker serverPoker;

            MultiplayerGame.PDictionary.TryGetValue(name, out poker);
            try
            {
                if (poker.IsServer)
                {
                    MultiplayerGame.PDictionary.TryGetValue(MultiplayerGame.ServerPlayer, out serverPoker);
                    serverPoker = new Poker(poker.Players);
                    serverPoker.PrepareForNextRound();
                    serverPoker.IsEndGame = false;
                    serverPoker.IsServer = true;
                    serverPoker.Host = serverPoker.Players.FirstOrDefault(p => p.Name.Equals(name));
                    serverPoker.Host.Opponents = serverPoker.Players.Where(p => !p.Name.Equals(name)).ToList();
                    HttpContext.Session["Poker"] = serverPoker;
                    MultiplayerGame.PDictionary[MultiplayerGame.ServerPlayer] = serverPoker;
                    MultiplayerGame.AccesLock = false;
                    return PartialView("Multiplayer", MultiplayerGame.PDictionary[MultiplayerGame.ServerPlayer]);
                }
                while (MultiplayerGame.AccesLock)
                {
                    //Wachten totdat de servergame opnieuw geinitialiseerd is.
                }
                MultiplayerGame.PDictionary.TryGetValue(MultiplayerGame.ServerPlayer, out serverPoker);
                poker.Players = serverPoker.Players;
                poker.Table = serverPoker.Table;
                poker.Host = serverPoker.Players.FirstOrDefault(p => p.Name.Equals(name));
                poker.Host.Opponents = serverPoker.Players.Where(p => !p.Name.Equals(name)).ToList();
                poker.ActivePlayer = serverPoker.ActivePlayer;
                poker.IndexActivePlayer = serverPoker.IndexActivePlayer;

                poker.StartIndex = serverPoker.StartIndex;

                poker.RollingIndex = serverPoker.RollingIndex;

                poker.PreFlop = false;
                poker.IsServer = false;
                poker.IsEndGame = false;
                MultiplayerGame.PDictionary[name] = poker;
            }
            catch (Exception e)
            {
                TempData["message"] = $"{e.Message}";
            }

            return PartialView("Multiplayer", poker);
        }
        public ActionResult NextRound(Poker poker)
        {
            Poker newPoker = null;
            try
            {
                IList<IPlayer> players = poker.Players;
                newPoker = new Poker(players);
                newPoker.PrepareForNextRound();
            }
            catch (Exception e)
            {
                TempData["message"] = $"{e.Message}";
            }


            HttpContext.Session["Poker"] = newPoker;
            return View("Create", newPoker);
        }