protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); fontLoader = new FontLoader(Content); playing = new PlayingStateClass(graphics, GraphicsDevice, Content); titleScreen = new TitleScreenClass(Content, GraphicsDevice, new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight)); loading = new LoadingScreenClass(Content, null, false); Mouse.SetPosition(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2); menu = new MainMenuStateClass(Content, new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), true); ChangeGameState(CurrentGameState); buttonSound = Content.Load <SoundEffect>("Sounds/button"); buttonClickSound = Content.Load <SoundEffect>("Sounds/buttonClick"); backSound = Content.Load <SoundEffect>("Sounds/back"); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); fontLoader = new FontLoader(Content); playing = new PlayingStateClass(graphics, GraphicsDevice, Content); titleScreen = new TitleScreenClass(Content, GraphicsDevice, new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight)); loading = new LoadingScreenClass(Content, null, false); Mouse.SetPosition(graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2); menu = new MainMenuStateClass(Content, new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), true); ChangeGameState(CurrentGameState); buttonSound = Content.Load<SoundEffect>("Sounds/button"); buttonClickSound = Content.Load<SoundEffect>("Sounds/buttonClick"); backSound = Content.Load<SoundEffect>("Sounds/back"); }