public bool Build(Project project, bool runOutput, bool releaseMode) { // save modified files mainForm.CallCommand("SaveAllModified", null); string compiler = null; InstalledSDK sdk = null; if (project.IsCompilable) { sdk = GetProjectSDK(project); compiler = GetCompilerPath(project, sdk); } project.TraceEnabled = !releaseMode; if (project.OutputType == OutputType.OtherIDE) { // compile using associated IDE string error; string command = project.GetOtherIDE(runOutput, releaseMode, out error); if (error != null) ErrorManager.ShowInfo(TextHelper.GetString(error)); else { if (command == "FlashIDE") RunFlashIDE(project, runOutput, releaseMode); else { Hashtable data = new Hashtable(); data["command"] = command; data["project"] = project; data["runOutput"] = runOutput; data["releaseMode"] = releaseMode; DataEvent de = new DataEvent(EventType.Command, "ProjectManager.RunWithAssociatedIDE", data); EventManager.DispatchEvent(project, de); if (de.Handled) return true; } } return false; } else if (project.OutputType == OutputType.CustomBuild) { // validate commands not empty if (project.PreBuildEvent.Trim().Length == 0 && project.PostBuildEvent.Trim().Length == 0) { String info = TextHelper.GetString("Info.NoOutputAndNoBuild"); TraceManager.Add(info); } } else if (project.IsCompilable) { // ask the project to validate itself string error; project.ValidateBuild(out error); if (error != null) { ErrorManager.ShowInfo(TextHelper.GetString(error)); return false; } if (project.OutputPath.Length == 0) { String info = TextHelper.GetString("Info.SpecifyValidOutputSWF"); ErrorManager.ShowInfo(info); return false; } if (compiler == null || (!Directory.Exists(compiler) && !File.Exists(compiler))) { string info = TextHelper.GetString("Info.CheckSDKSettings"); MessageBox.Show(info, TextHelper.GetString("Title.ConfigurationRequired"), MessageBoxButtons.OK); return false; } } // close running AIR projector if (project.MovieOptions.Platform.StartsWith("AIR")) { foreach (Process proc in Process.GetProcessesByName("adl")) { try { proc.Kill(); proc.WaitForExit(10 * 1000); } catch { } } } return FDBuild(project, runOutput, releaseMode, sdk); }