private IGameObject createBackButton() { ISceneManager sceneManager = GameLoop.getSceneManager(); Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"back.png"))); buttonImage.Height = 100; buttonImage.Width = 250; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(250, 100))); double xPos = sceneManager.getCanvasWidth() - buttonImage.Width; double yPos = sceneManager.getCanvasHeight() - buttonImage.Height; ButtonGameObject buttonGameObject = new ButtonGameObject(xPos, yPos, boundingBoxGeometry, buttonImage, true, new ButtonGameObject.ActivationDelegate(this.backButtonActivationDelegate)); return buttonGameObject; }
/// <summary> /// /// </summary> /// <returns></returns> private List<KeyValuePair<IGameObject, IGameObject>> spawnSettingsMenu() { List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>(); { //difficulty button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"difficulty.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.difficultyMainButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(0, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //controls button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"controls.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.controlsMainButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(470, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //graphic button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"graphics.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.graphicsMainButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(940, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } IGameObject backButton = this.createBackButton(); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(backButton, null)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(backButton), backButton)); #endif return gameObjectParentGameObjectPairList; }
/// <summary> /// /// </summary> /// <returns></returns> private List<KeyValuePair<IGameObject, IGameObject>> spawnMainMenu() { List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>(); { //new-game button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"new_game.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.newGameButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(0, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //option button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"settings.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.settingsButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(470, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //exit button Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(@"quit.png"))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.quitButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(940, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } return gameObjectParentGameObjectPairList; }
/// <summary> /// /// </summary> /// <returns></returns> private List<KeyValuePair<IGameObject, IGameObject>> spawnGraphicsMenu() { List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>(); { //fruit 1 String imageName = this.configuration.userFruitImage == Configuration.USER_FRUIT_1_FILENAME ? "user_fruit_button1_selected.png" : "user_fruit_button1.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.fruit1ButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(0, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //fruit 2 String imageName = this.configuration.userFruitImage == Configuration.USER_FRUIT_2_FILENAME ? "user_fruit_button2_selected.png" : "user_fruit_button2.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.fruit2ButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(470, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //fruit 3 String imageName = this.configuration.userFruitImage == Configuration.USER_FRUIT_3_FILENAME ? "user_fruit_button3_selected.png" : "user_fruit_button3.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.fruit3ButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(940, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } IGameObject backButton = this.createBackButton(); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(backButton, null)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(backButton), backButton)); #endif return gameObjectParentGameObjectPairList; }
/// <summary> /// /// </summary> /// <returns></returns> private List<KeyValuePair<IGameObject, IGameObject>> spawnDifficultyMenu() { List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>(); { //difficulty easy String imageName = this.configuration.gameDifficulty == Configuration.GameDifficultyEnum.Easy ? "easy_selected.png" : "easy.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.easyLevelButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(0, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //difficulty medium String imageName = this.configuration.gameDifficulty == Configuration.GameDifficultyEnum.Medium ? "normal_selected.png" : "normal.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.mediumLevelButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(470, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //difficulty hard String imageName = this.configuration.gameDifficulty == Configuration.GameDifficultyEnum.Hard ? "hard_selected.png" : "hard.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.hardLevelButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(940, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } IGameObject backButton = this.createBackButton(); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(backButton, null)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(backButton), backButton)); #endif return gameObjectParentGameObjectPairList; }
/// <summary> /// /// </summary> /// <returns></returns> private List<KeyValuePair<IGameObject, IGameObject>> spawnControlsMenu() { List<KeyValuePair<IGameObject, IGameObject>> gameObjectParentGameObjectPairList = new List<KeyValuePair<IGameObject, IGameObject>>(); { //hand control String imageName = this.configuration.userControlMethod == Configuration.UserControlMethodEnum.Hand ? "hand_control_selected.png" : "hand_control.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.handControlButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(0, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } { //head control String imageName = this.configuration.userControlMethod == Configuration.UserControlMethodEnum.Head ? "head_control_selected.png" : "head_control.png"; Image buttonImage = new Image(); buttonImage.Source = new BitmapImage(new Uri(BitmapUtility.getImgResourcePath(imageName))); buttonImage.Height = 350; buttonImage.Width = 420; buttonImage.Stretch = Stretch.Fill; buttonImage.StretchDirection = StretchDirection.Both; Geometry boundingBoxGeometry = new RectangleGeometry(new Rect(new Point(0, 0), new Point(420, 350))); ButtonGameObject.ActivationDelegate buttonDelegate = new ButtonGameObject.ActivationDelegate(this.headControlButtonActivationDelegate); ButtonGameObject buttonGameObject = new ButtonGameObject(470, 350 - buttonImage.Height * 0.5, boundingBoxGeometry, buttonImage, true, buttonDelegate); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(buttonGameObject, this.menuAreaGameObject)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(buttonGameObject), buttonGameObject)); #endif } IGameObject backButton = this.createBackButton(); gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(backButton, null)); #if DEBUG gameObjectParentGameObjectPairList.Add(new KeyValuePair<IGameObject, IGameObject>(new BoundingBoxViewerGameObject(backButton), backButton)); #endif return gameObjectParentGameObjectPairList; }