public PlayerLeftScriptClient(RoomInformations Owner, TripleThunderOnlineClient Client, IMissionSelect MissionSelectScreen) : base(ScriptName) { this.Owner = Owner; this.Client = Client; this.MissionSelectScreen = MissionSelectScreen; }
public CreateGameBattleScriptClient(TripleThunderOnlineClient Owner, List <GameScreen> ListGameScreen, BattleRoomInformations Room) : base(ScriptName) { this.Owner = Owner; this.ListGameScreen = ListGameScreen; this.Room = Room; }
public ReceiveGameDataScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; ListLocalCharacterID = new List <uint>(); DicAllPlayer = new Dictionary <uint, Player>(); ArrayGameData = null; }
public SendRoomIDScriptClient(TripleThunderOnlineClient Owner, GameScreen ScreenOwner, string RoomName, string RoomType, string RoomSubtype, int MaxNumberOfPlayer) : base(ScriptName) { this.Owner = Owner; this.ScreenOwner = ScreenOwner; this.RoomName = RoomName; this.RoomType = RoomType; this.RoomSubtype = RoomSubtype; this.MaxNumberOfPlayer = MaxNumberOfPlayer; }
public JoinRoomLocalScriptClient(TripleThunderOnlineClient Owner, GameScreen ScreenOwner, bool RemoveOwner = false) : base(ScriptName) { this.Owner = Owner; this.ScreenOwner = ScreenOwner; this.RemoveOwner = RemoveOwner; HasGame = false; ListJoiningPlayerID = new List <string>(); ListPlayer = new List <Player>(); }
public SendRoomIDScriptClient(TripleThunderOnlineClient OnlineGameClient, CommunicationClient OnlineCommunicationClient, GameScreen ScreenOwner, string RoomName, string RoomType, string RoomSubtype, byte MinNumberOfPlayer, byte MaxNumberOfPlayer) : base(ScriptName) { this.OnlineGameClient = OnlineGameClient; this.OnlineCommunicationClient = OnlineCommunicationClient; this.ScreenOwner = ScreenOwner; this.RoomName = RoomName; this.RoomType = RoomType; this.RoomSubtype = RoomSubtype; this.MinNumberOfPlayer = MinNumberOfPlayer; this.MaxNumberOfPlayer = MaxNumberOfPlayer; }
public SendPlayerUpdateScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }
public ShootBulletScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }
public JoinRoomFailedScriptClient(TripleThunderOnlineClient Owner, Loby ScreenOwner) : base(ScriptName) { this.Owner = Owner; this.ScreenOwner = ScreenOwner; }
public static Dictionary <string, OnlineScript> GetTripleThunderScriptsClient(TripleThunderOnlineClient Owner) { Dictionary <string, OnlineScript> DicNewScript = new Dictionary <string, OnlineScript>(); DicNewScript.Add(SendPlayerUpdateScriptClient.ScriptName, new SendPlayerUpdateScriptClient(Owner)); DicNewScript.Add(SendPlayerRespawnScriptClient.ScriptName, new SendPlayerRespawnScriptClient(Owner)); DicNewScript.Add(SendPlayerDamageScriptClient.ScriptName, new SendPlayerDamageScriptClient(Owner)); DicNewScript.Add(ShootBulletScriptClient.ScriptName, new ShootBulletScriptClient(Owner)); DicNewScript.Add(ReceiveGameDataScriptClient.ScriptName, new ReceiveGameDataScriptClient(Owner)); DicNewScript.Add(GoToNextMapScriptClient.ScriptName, new GoToNextMapScriptClient(Owner)); DicNewScript.Add(GameEndedScriptClient.ScriptName, new GameEndedScriptClient(Owner)); DicNewScript.Add(CreateSFXScriptClient.ScriptName, new CreateSFXScriptClient(Owner)); DicNewScript.Add(CreateVFXScriptClient.ScriptName, new CreateVFXScriptClient(Owner)); return(DicNewScript); }
public CreatePlayerScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }
public GameEndedScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }
public GoToNextMapScriptClient(TripleThunderOnlineClient Owner) : base(ScriptName) { this.Owner = Owner; }