public ActionPanelBattleLandModifierPhase(ActionPanelHolder ListActionMenuChoice, SorcererStreetMap Map, SorcererStreetUnit PlayerUnit) : base(PanelName, ListActionMenuChoice, null, false) { this.Map = Map; this.PlayerUnit = PlayerUnit; this.ActiveTerrain = Map.GetTerrain(PlayerUnit); }
public Player(string Name, string PlayerType, bool IsHuman, bool IsOnline, int Team, Card[] ArrayCardInDeck) { this.Name = Name; this.PlayerType = PlayerType; this.IsHuman = IsHuman; this.IsOnline = IsOnline; this.Team = Team; this.ArrayCardInDeck = ArrayCardInDeck; if (Team == 0) { Color = Color.Blue; } else { Color = Color.Red; } CurrentDirection = Directions.None; GamePiece = new SorcererStreetUnit(); ListRemainingCardInDeck = new List <Card>(ArrayCardInDeck); ListCardInHand = new List <Card>(); }