public ScriptEditMap(DeathmatchMap Map) : base(Map, 150, 50, "Edit Map", new string[] { "Change" }, new string[] { "Map Changed" }) { _TilesPerSeconds = 6; _MinSimultaneousTiles = 2; TerrainAttribute = new MapEditorSelector.ChangeTerrainAttribute(new Point(32, 32)); }
public MapEditor(MapEditorSelector.ChangeTerrainAttribute TerrainAttribute) { InitializeComponent(); this.TerrainAttribute = TerrainAttribute; }