public BaseSkillActivation(BinaryReader BR) { ActivationPercentage = BR.ReadByte(); //Requirements int ListRequirementCount = BR.ReadInt32(); ListRequirement = new List <BaseSkillRequirement>(ListRequirementCount); for (int R = 0; R < ListRequirementCount; R++) { ListRequirement.Add(BaseSkillRequirement.LoadCopy(BR)); } //Effects. int ListEffectCount = BR.ReadInt32(); ListEffect = new List <BaseEffect>(ListEffectCount); ListEffectTarget = new List <List <string> >(ListEffectCount); for (int E = 0; E < ListEffectCount; E++) { int ListActivationTypesCount = BR.ReadInt32(); List <string> NewListActivationType = new List <string>(ListActivationTypesCount); for (int A = 0; A < ListActivationTypesCount; A++) { NewListActivationType.Add(BR.ReadString()); } ListEffectTarget.Add(NewListActivationType); ListEffect.Add(BaseEffect.FromFile(BR)); } }
public static BaseSkillRequirement LoadCopy(BinaryReader BR, Dictionary <string, BaseSkillRequirement> DicRequirement) { string RequirementType = BR.ReadString(); BaseSkillRequirement NewSkillRequirement = DicRequirement[RequirementType].Copy(); NewSkillRequirement.Load(BR); return(NewSkillRequirement); }
public BaseSkillActivation(BinaryReader BR, Dictionary <string, BaseSkillRequirement> DicRequirement, Dictionary <string, BaseEffect> DicEffect, Dictionary <string, AutomaticSkillTargetType> DicAutomaticSkillTarget) { ActivationPercentage = BR.ReadByte(); _Weight = BR.ReadInt32(); //Requirements int ListRequirementCount = BR.ReadInt32(); ListRequirement = new List <BaseSkillRequirement>(ListRequirementCount); for (int R = 0; R < ListRequirementCount; R++) { ListRequirement.Add(BaseSkillRequirement.LoadCopy(BR, DicRequirement)); } //Effects. int ListEffectCount = BR.ReadInt32(); ListEffect = new List <BaseEffect>(ListEffectCount); ListEffectTarget = new List <List <string> >(ListEffectCount); ListEffectTargetReal = new List <List <AutomaticSkillTargetType> >(ListEffectCount); for (int E = 0; E < ListEffectCount; E++) { int ListActivationTypesCount = BR.ReadInt32(); List <string> NewListActivationType = new List <string>(ListActivationTypesCount); List <AutomaticSkillTargetType> NewListEffectTargetReal = new List <AutomaticSkillTargetType>(ListActivationTypesCount); for (int A = 0; A < ListActivationTypesCount; A++) { string ListActivationType = BR.ReadString(); NewListActivationType.Add(ListActivationType); NewListEffectTargetReal.Add(DicAutomaticSkillTarget[ListActivationType].Copy()); } ListEffectTarget.Add(NewListActivationType); ListEffectTargetReal.Add(NewListEffectTargetReal); ListEffect.Add(BaseEffect.FromFile(BR, DicRequirement, DicEffect, DicAutomaticSkillTarget)); } }
public void ReloadSkills(Dictionary <string, BaseSkillRequirement> DicRequirement, Dictionary <string, BaseEffect> DicEffect, Dictionary <string, AutomaticSkillTargetType> DicAutomaticSkillTarget) { foreach (BaseSkillLevel ActiveSkillLevel in ListSkillLevel) { foreach (BaseSkillActivation ActiveActivation in ActiveSkillLevel.ListActivation) { for (int R = 0; R < ActiveActivation.ListRequirement.Count; R++) { BaseSkillRequirement NewRequirement = DicRequirement[ActiveActivation.ListRequirement[R].SkillRequirementName].Copy(); NewRequirement.CopyMembers(ActiveActivation.ListRequirement[R]); ActiveActivation.ListRequirement[R] = NewRequirement; } ActiveActivation.ListEffectTargetReal.Clear(); foreach (List <string> ListActiveTarget in ActiveActivation.ListEffectTarget) { List <AutomaticSkillTargetType> NewListEffectTargetReal = new List <AutomaticSkillTargetType>(ListActiveTarget.Count); ActiveActivation.ListEffectTargetReal.Add(NewListEffectTargetReal); foreach (string ActiveTarget in ListActiveTarget) { NewListEffectTargetReal.Add(DicAutomaticSkillTarget[ActiveTarget].Copy()); } } for (int E = 0; E < ActiveActivation.ListEffect.Count; E++) { BaseEffect NewEffect = DicEffect[ActiveActivation.ListEffect[E].EffectTypeName].Copy(); NewEffect.CopyMembers(ActiveActivation.ListEffect[E]); ActiveActivation.ListEffect[E] = NewEffect; foreach (BaseAutomaticSkill ActiveFollowingSkill in ActiveActivation.ListEffect[E].ListFollowingSkill) { ActiveFollowingSkill.ReloadSkills(DicRequirement, DicEffect, DicAutomaticSkillTarget); } } } } }
public override void CopyMembers(BaseSkillRequirement Copy) { }
public abstract void CopyMembers(BaseSkillRequirement Copy);