protected override void OnAttach() { base.OnAttach(); positionY = maxout; if (spawner == null) spawner = Entities.Instance.GetByName("TechlabMechSpawn") as Spawner; if (camera == null) camera = Entities.Instance.GetByName("TechlabCam") as MapCamera; MechsPriceList = (PriceListC)Entities.Instance.Create("MechPriceList", Map.Instance); AunitPriceList = (PriceListC)Entities.Instance.Create("AunitPriceList", Map.Instance); GunitPriceList = (PriceListC)Entities.Instance.Create("GunitPriceList", Map.Instance); JunitPriceList = (PriceListC)Entities.Instance.Create("JunitPriceList", Map.Instance); GetListOfPlayerUnits(); cash = GetPlayerCashSQL(); InitCameraViewFromTarget(); //positionY = maxout; }
protected override void OnAttach() { window = ControlDeclarationManager.Instance.CreateControl("Gui\\TechLabUnitBuyWindow.gui"); Controls.Add(window); if (spawner == null) spawner = Entities.Instance.GetByName("TechlabMechSpawn") as Spawner; else spawner = Entities.Instance.GetByName("TechlabMechSpawn") as Spawner; if (camera == null) camera = Entities.Instance.GetByName("TechlabCam") as MapCamera; else camera = Entities.Instance.GetByName("TechlabCam") as MapCamera; btnMechs = (Button)window.Controls["Mechs"]; btnMechs.Click += new Button.ClickDelegate(btnMechs_Click); btnGroundUnits = (Button)window.Controls["Gunit"]; btnGroundUnits.Click += new Button.ClickDelegate(btnGroundUnits_Click); btnAirUnits = (Button)window.Controls["Aunit"]; btnAirUnits.Click += new Button.ClickDelegate(btnAirUnits_Click); btnJets = (Button)window.Controls["Junit"]; btnJets.Click += new Button.ClickDelegate(btnJets_Click); btnExit = (Button)window.Controls["Quit"]; btnExit.Click += new Button.ClickDelegate(btnExit_Click); btnNext = (Button)window.Controls["Next"]; btnNext.Click += new Button.ClickDelegate(btnNext_Click); btnPrevious = (Button)window.Controls["Previous"]; btnPrevious.Click += new Button.ClickDelegate(btnPrevious_Click); btnBuy = (Button)window.Controls["Buy"]; btnBuy.Click += new Button.ClickDelegate(btnBuy_Click); txtUnitName = (TextBox)window.Controls["UnitName"]; txtUnitCost = (TextBox)window.Controls["UnitCost"]; txtCash = (TextBox)window.Controls["Cash"]; txtCash.Text = "Cash: " + cash.ToString(); lstWeapons = (ListBox)window.Controls["Weapons"]; spawner.UnitSpawned += new Spawner.OnUnitSpawned(spawner_UnitSpawned); InitCameraViewFromTarget(); //positionY = maxout; MechsPriceList = (PriceListC)Entities.Instance.Create("MechPriceList", Map.Instance); AunitPriceList = (PriceListC)Entities.Instance.Create("AunitPriceList", Map.Instance); GunitPriceList = (PriceListC)Entities.Instance.Create("GunitPriceList", Map.Instance); JunitPriceList = (PriceListC)Entities.Instance.Create("JunitPriceList", Map.Instance); GetListOfPlayerUnits(); cash = GetPlayerCashSQL(); base.OnAttach(); }
protected override void OnAttach() { base.OnAttach(); window = ControlDeclarationManager.Instance.CreateControl("Gui\\TechLabUnitCustomizeWindow.gui"); Controls.Add(window); if (spawner == null) spawner = Entities.Instance.GetByName("TechlabMechSpawn") as Spawner; else spawner = Entities.Instance.GetByName("TechlabMechSpawn") as Spawner; if (camera == null) camera = Entities.Instance.GetByName("TechlabCam") as MapCamera; else camera = Entities.Instance.GetByName("TechlabCam") as MapCamera; //declare controls btnMechs = (Button)window.Controls["Mechs"]; btnMechs.Click += new Button.ClickDelegate(btnMechs_Click); btnGroundUnits = (Button)window.Controls["Gunit"]; btnGroundUnits.Click += new Button.ClickDelegate(btnGroundUnits_Click); btnAirUnits = (Button)window.Controls["Aunit"]; btnAirUnits.Click += new Button.ClickDelegate(btnAirUnits_Click); btnJets = (Button)window.Controls["Junit"]; btnJets.Click += new Button.ClickDelegate(btnJets_Click); btnNext = (Button)window.Controls["Next"]; btnNext.Click += new Button.ClickDelegate(btnNext_Click); btnPrevious = (Button)window.Controls["Previous"]; btnPrevious.Click += new Button.ClickDelegate(btnPrevious_Click); btnRA = (Button)window.Controls["RA"]; btnRA.Click += new Button.ClickDelegate(btnRA_Click); btnRT = (Button)window.Controls["RT"]; btnRT.Click += new Button.ClickDelegate(btnRT_Click); btnCT = (Button)window.Controls["CT"]; btnCT.Click += new Button.ClickDelegate(btnCT_Click); btnLT = (Button)window.Controls["LT"]; btnLT.Click += new Button.ClickDelegate(btnLT_Click); btnLA = (Button)window.Controls["LA"]; btnLA.Click += new Button.ClickDelegate(btnLA_Click); //iNCIN -- SlotList cbxWeaponSlots = (ListBox)window.Controls["SlotList"]; cbxWeaponSlots.SelectedIndexChange += new ListBox.SelectedIndexChangeDelegate(cbxWeaponSlots_SelectedIndexChange); cbxVariantList = (ListBox)window.Controls["VariantList"]; cbxVariantList.SelectedIndexChange += new ListBox.SelectedIndexChangeDelegate(cbxVariantList_SelectedIndexChange); lstWeaponList = (ListBox)window.Controls["WeaponList"]; lstWeaponList.SelectedIndexChange += new ListBox.SelectedIndexChangeDelegate(lstWeaponList_SelectedIndexChange); btnAddWeapon = (Button)window.Controls["AddWeapon"]; btnAddWeapon.Click += new Button.ClickDelegate(btnAddWeapon_Click); txtWeaponInfo = (EditBox)window.Controls["WeaponInfo"]; txtCash = (TextBox)window.Controls["Cash"]; btnSaveVariant = (Button)window.Controls["SaveCustomUnit"]; btnSaveVariant.Click += new Button.ClickDelegate(btnSaveVariant_Click); btnExit = (Button)window.Controls["Quit"]; btnExit.Click += new Button.ClickDelegate(btnExit_Click); txtUnitName = (TextBox)window.Controls["UnitName"]; MechsPriceList = (PriceListC)Entities.Instance.Create("MechPriceList", Map.Instance); AunitPriceList = (PriceListC)Entities.Instance.Create("AunitPriceList", Map.Instance); GunitPriceList = (PriceListC)Entities.Instance.Create("GunitPriceList", Map.Instance); JunitPriceList = (PriceListC)Entities.Instance.Create("JunitPriceList", Map.Instance); GetListOfPlayerUnits(); cash = GetPlayerCashSQL(); if (MechDBUnits.Count == 0) btnMechs.Enable = false; if (ADBUnits.Count == 0) btnAirUnits.Enable = false; if (GDBUnits.Count == 0) btnGroundUnits.Enable = false; if (JDBUnits.Count == 0) btnJets.Enable = false; if (MechDBUnits.Count == 0 || ADBUnits.Count == 0 || GDBUnits.Count == 0 || JDBUnits.Count == 0) { //player has not bought any units Log.Info("No units purchased. TODO: ask user if they want to go to buy window"); } InitCameraViewFromTarget(); //positionY = maxout; spawner.UnitSpawned += new Spawner.OnUnitSpawned(spawner_UnitSpawned); }