示例#1
0
        public void CheckCollision(Duel_Character checkingPlayer, int counter)
        {
            for (int i = 0; i < characters.Length; i++)
            {
                if (counter != i)
                {
                    if (characters[i] != null && !characters[i].isInvulnerable)
                    {
                        if (checkingPlayer.collides(characters[i]))
                        {
                            //if (checkingPlayer.velocity == Vector2.Zero)
                            Vector2 knockDir = characters[i].position - checkingPlayer.position;
                            knockDir.Normalize();

                            checkingPlayer.knockDirection =  -1 * characters[i].velocity.Length() * knockDir;
                            characters[i].knockDirection = checkingPlayer.velocity.Length() * knockDir;

                            soundBank.PlayCue("Collision");
                            characters[i].CurrentAction = Duel_Character.Action.Knockback;
                            checkingPlayer.CurrentAction = Duel_Character.Action.Knockback;
                        }
                    }
                }
            }
        }
示例#2
0
 public bool collides(Duel_Character otherPlayer)
 {
     if(Vector2.Distance(position + size/2 ,otherPlayer.position + ((otherPlayer.size)/2)) <= size.Y ){
          return true;
      }
     return false;
 }
示例#3
0
 private void PlayerInput(Duel_Character player, GamePadState padState, Keys up, Keys down, Keys right, Keys left, float elapsedTime, int auto)
 {
     player.velocity = new Vector2(-ACCELERATION, 0);
     if (player.isInvulnerable)
         player.CurrentAction = Duel_Character.Action.Knockback;
     else if (player.dying)
     {
         //Dont allow input
     }
     else
     {
         if (player.velocity.Length() <= 4)
         {
             if (currentKeyboardState.IsKeyDown(up) || padState.IsButtonDown(currentButton) || (auto == 1 && player.pushed == false))
             {
                 if (!player.pushed)
                 {
                     //player.CurrentAction = Duel_Character.Action.Knockback;
                     player.ChangeFrames(1000.0f);
                     player.velocity = new Vector2(MAX_SPEED, 0);
                 }
                 player.pushed = true;
             }
             else
             {
                 player.pushed = false;
             }
         }
     }
 }
示例#4
0
        public void LoadContent(ContentManager Content, Vector2 center)
        {
            characters = new Duel_Character[4];
            audioEngine = new AudioEngine(@"Content\Character\LumberjackBustle.xgs");

            waveBank = new WaveBank(audioEngine, @"Content\Character\Wave Bank.xwb");
            soundBank = new SoundBank(audioEngine, @"Content\Character\Sound Bank.xsb");

            players[0].sprite = Content.Load<Texture2D>(@"Character\BlueKnightSpriteSheet");
            players[1].sprite = Content.Load<Texture2D>(@"Character\PinkKnightSpriteSheet");
            players[2].sprite = Content.Load<Texture2D>(@"Character\BlackKnightSpriteSheet");
            players[3].sprite = Content.Load<Texture2D>(@"Character\GreenKnightSpriteSheet");

            for (int i = 1; i < 4; i++)
            {
                if (players[i] != null )
                {
                    if (players[i].Score > players[id1].Score)
                    {
                        id2 = id1;
                        id1 = i;
                    }
                    else if (i == 1)
                    {
                        id2 = i;
                    }
                    else if (players[i].Score > players[id2].Score)
                    {
                        id2 = i;
                    }
                }
            }
            characters[id1] = new Duel_Character();
            characters[id1].Initialize(players[id1].sprite,
                                  center + new Vector2(400, 0),
                                  Vector2.Zero);
            characters[id1].team = 0;

            characters[id2] = new Duel_Character();
            characters[id2].Initialize(players[id2].sprite,
                                  center + new Vector2(-400, 0),
                                  Vector2.Zero);
            characters[id2].team = 1;
            characters[id2].effect = SpriteEffects.FlipHorizontally;
        }