public void DrawMapInEditor() { textureData.ApplyToMaterial(terrainMaterial); textureData.UpdateMeshHeights(terrainMaterial, heightMapSettings.minHeight, heightMapSettings.maxHeight); HeightMap heightMap = HeightMapGenerator.GenerateHeightMap(meshSettings.numVertsPerLine, meshSettings.numVertsPerLine, heightMapSettings, Vector2.zero); if (drawMode == DrawMode.NoiseMap) { DrawTexture(TextureGenerator.TextureFromHeightMap(heightMap)); } else if (drawMode == DrawMode.Mesh) { DrawMesh(MeshGenerator.GenerateTerrainMesh(heightMap.values, meshSettings, editorPreviewLOD)); } else if (drawMode == DrawMode.FalloffMap) { DrawTexture(TextureGenerator.TextureFromHeightMap(new HeightMap(FalloffGenerator.GenerateFalloffMap(meshSettings.numVertsPerLine), 0, 1))); } }
public void Load() { ThreadedDataRequester.RequestData(() => HeightMapGenerator.GenerateHeightMap(meshSettings.numVertsPerLine, meshSettings.numVertsPerLine, heightMapSettings, sampleCentre), OnHeightMapReceived); }