public void Load(ContentManager content) { playerTexture = content.Load <Texture2D>("player"); playerAnimation.Load(content, "player", 1, 1); playerAnimation.Origin = new Vector2(playerTexture.Width / 2, playerTexture.Height / 2); playerSprite.Add(playerAnimation, playerTexture.Width / 2, playerTexture.Height / 2); playerSprite.Pause(); crosshairTexture = content.Load <Texture2D>("crosshair"); crosshairAnimation.Load(content, "crosshair", 1, 1); //crosshairAnimation.Origin = new Vector2(crosshairTexture.Width / 2, crosshairTexture.Height / 2); crosshair.Add(crosshairAnimation, 0, 0); crosshair.Pause(); fireballTexture = (content.Load <Texture2D>("fireball")); dustParticle = content.Load <Texture2D>("dust"); dustEmitter = new Emitter(dustParticle, playerSprite.position); footstepSound = content.Load <SoundEffect>("footstep"); footstepSoundInstance = footstepSound.CreateInstance(); fireballSound = content.Load <SoundEffect>("fireballSound"); fireballSoundInstance = fireballSound.CreateInstance(); }
public void Load(ContentManager content) { coin = content.Load <Texture2D>("coin"); AnimatedTexture animation = new AnimatedTexture(Vector2.Zero, 0, 1, 1); animation.Load(content, "coin", 1, 1); animation.Origin = new Vector2(0, 0); coinSprite.Add(animation, -coin.Width / 2, -coin.Height / 2); coinSprite.Pause(); }
public void Load(ContentManager content) { zombie = content.Load <Texture2D>("zombie"); zombieAnimation.Load(content, "zombie", 1, 1); zombieAnimation.Origin = new Vector2(zombie.Width / 2, zombie.Height / 2); zombieSprite.Add(zombieAnimation, zombie.Width / 2, zombie.Height / 2); zombieSprite.Pause(); }
public void Load(ContentManager content) { skeleton = content.Load <Texture2D>("skeleton"); skeletonAnimation.Load(content, "skeleton", 1, 1); skeletonAnimation.Origin = new Vector2(skeleton.Width / 2, skeleton.Height / 2); skeletonSprite.Add(skeletonAnimation, skeleton.Width / 2, skeleton.Height / 2); skeletonSprite.Pause(); }
public void Load(ContentManager content) { fireParticle = content.Load <Texture2D>("fireball"); fireballAnimation.Load(content, "fireball", 1, 1); fireballAnimation.Origin = new Vector2(texture.Width / 2, texture.Height / 2); fireballSprite.Add(fireballAnimation, 0, 0); fireballSprite.Pause(); fireEmitter = new Emitter(fireParticle, new Vector2(10, 10)); }
public void Load(ContentManager content) { turret = content.Load <Texture2D>("turret"); turretAnimation.Load(content, "turret", 1, 1); turretAnimation.Origin = new Vector2(turret.Width / 2, turret.Height / 2); turretSprite.Add(turretAnimation, turret.Width / 2, turret.Height / 2); turretSprite.Pause(); bluefireballTexture = (content.Load <Texture2D>("fireball2")); fireballSound = content.Load <SoundEffect>("fireballSound"); fireballSoundInstance = fireballSound.CreateInstance(); }