internal void ReadCache(ref SimplexCache cache, ref DistanceProxy proxyA, ref Transform transformA, ref DistanceProxy proxyB, ref Transform transformB) { Debug.Assert(cache.Count <= 3); // Copy data from cache. Count = cache.Count; for (int i = 0; i < Count; ++i) { SimplexVertex v = V[i]; v.IndexA = cache.IndexA[i]; v.IndexB = cache.IndexB[i]; Vector2 wALocal = proxyA.GetVertex(v.IndexA); Vector2 wBLocal = proxyB.GetVertex(v.IndexB); v.WA = MathUtils.Multiply(ref transformA, wALocal); v.WB = MathUtils.Multiply(ref transformB, wBLocal); v.W = v.WB - v.WA; v.A = 0.0f; V[i] = v; } // Compute the new simplex metric, if it is substantially different than // old metric then flush the simplex. if (Count > 1) { float metric1 = cache.Metric; float metric2 = GetMetric(); if (metric2 < 0.5f * metric1 || 2.0f * metric1 < metric2 || metric2 < Settings.Epsilon) { // Reset the simplex. Count = 0; } } // If the cache is empty or invalid ... if (Count == 0) { SimplexVertex v = V[0]; v.IndexA = 0; v.IndexB = 0; Vector2 wALocal = proxyA.GetVertex(0); Vector2 wBLocal = proxyB.GetVertex(0); v.WA = MathUtils.Multiply(ref transformA, wALocal); v.WB = MathUtils.Multiply(ref transformB, wBLocal); v.W = v.WB - v.WA; V[0] = v; Count = 1; } }
public SeparationFunction(ref SimplexCache cache, ref DistanceProxy proxyA, ref Sweep sweepA, ref DistanceProxy proxyB, ref Sweep sweepB, float t1) { _localPoint = Vector2.Zero; _proxyA = proxyA; _proxyB = proxyB; int count = cache.Count; Debug.Assert(0 < count && count < 3); _sweepA = sweepA; _sweepB = sweepB; Transform xfA, xfB; _sweepA.GetTransform(out xfA, t1); _sweepB.GetTransform(out xfB, t1); if (count == 1) { _type = SeparationFunctionType.Points; Vector2 localPointA = _proxyA.GetVertex(cache.IndexA[0]); Vector2 localPointB = _proxyB.GetVertex(cache.IndexB[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); _axis = pointB - pointA; _axis.Normalize(); return; } else if (cache.IndexA[0] == cache.IndexA[1]) { // Two points on B and one on A. _type = SeparationFunctionType.FaceB; Vector2 localPointB1 = proxyB.GetVertex(cache.IndexB[0]); Vector2 localPointB2 = proxyB.GetVertex(cache.IndexB[1]); Vector2 a = localPointB2 - localPointB1; _axis = new Vector2(a.Y, -a.X); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis); _localPoint = 0.5f * (localPointB1 + localPointB2); Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint); Vector2 localPointA = proxyA.GetVertex(cache.IndexA[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); float s = Vector2.Dot(pointA - pointB, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } else { // Two points on A and one or two points on B. _type = SeparationFunctionType.FaceA; Vector2 localPointA1 = _proxyA.GetVertex(cache.IndexA[0]); Vector2 localPointA2 = _proxyA.GetVertex(cache.IndexA[1]); Vector2 a = localPointA2 - localPointA1; _axis = new Vector2(a.Y, -a.X); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis); _localPoint = 0.5f * (localPointA1 + localPointA2); Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint); Vector2 localPointB = _proxyB.GetVertex(cache.IndexB[0]); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); float s = Vector2.Dot(pointB - pointA, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } }
public float FindMinSeparation(out int indexA, out int indexB, float t) { Transform xfA, xfB; _sweepA.GetTransform(out xfA, t); _sweepB.GetTransform(out xfB, t); switch (_type) { case SeparationFunctionType.Points: { Vector2 axisA = MathUtils.MultiplyT(ref xfA.R, _axis); Vector2 axisB = MathUtils.MultiplyT(ref xfB.R, -_axis); indexA = _proxyA.GetSupport(axisA); indexB = _proxyB.GetSupport(axisB); Vector2 localPointA = _proxyA.GetVertex(indexA); Vector2 localPointB = _proxyB.GetVertex(indexB); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); float separation = Vector2.Dot(pointB - pointA, _axis); return(separation); } case SeparationFunctionType.FaceA: { Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis); Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint); Vector2 axisB = MathUtils.MultiplyT(ref xfB.R, -normal); indexA = -1; indexB = _proxyB.GetSupport(axisB); Vector2 localPointB = _proxyB.GetVertex(indexB); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); float separation = Vector2.Dot(pointB - pointA, normal); return(separation); } case SeparationFunctionType.FaceB: { Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis); Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint); Vector2 axisA = MathUtils.MultiplyT(ref xfA.R, -normal); indexB = -1; indexA = _proxyA.GetSupport(axisA); Vector2 localPointA = _proxyA.GetVertex(indexA); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); float separation = Vector2.Dot(pointA - pointB, normal); return(separation); } default: Debug.Assert(false); indexA = -1; indexB = -1; return(0.0f); } }
public SeparationFunction(ref SimplexCache cache, ref DistanceProxy proxyA, ref Sweep sweepA, ref DistanceProxy proxyB, ref Sweep sweepB, float t1) { _localPoint = Vector2.Zero; _proxyA = proxyA; _proxyB = proxyB; int count = cache.Count; Debug.Assert(0 < count && count < 3); _sweepA = sweepA; _sweepB = sweepB; Transform xfA, xfB; _sweepA.GetTransform(out xfA, t1); _sweepB.GetTransform(out xfB, t1); if (count == 1) { _type = SeparationFunctionType.Points; Vector2 localPointA = _proxyA.GetVertex(cache.IndexA[0]); Vector2 localPointB = _proxyB.GetVertex(cache.IndexB[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); _axis = pointB - pointA; _axis.Normalize(); return; } else if (cache.IndexA[0] == cache.IndexA[1]) { // Two points on B and one on A. _type = SeparationFunctionType.FaceB; Vector2 localPointB1 = proxyB.GetVertex(cache.IndexB[0]); Vector2 localPointB2 = proxyB.GetVertex(cache.IndexB[1]); Vector2 a = localPointB2 - localPointB1; _axis = new Vector2(a.Y, -a.X); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfB.R, _axis); _localPoint = 0.5f*(localPointB1 + localPointB2); Vector2 pointB = MathUtils.Multiply(ref xfB, _localPoint); Vector2 localPointA = proxyA.GetVertex(cache.IndexA[0]); Vector2 pointA = MathUtils.Multiply(ref xfA, localPointA); float s = Vector2.Dot(pointA - pointB, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } else { // Two points on A and one or two points on B. _type = SeparationFunctionType.FaceA; Vector2 localPointA1 = _proxyA.GetVertex(cache.IndexA[0]); Vector2 localPointA2 = _proxyA.GetVertex(cache.IndexA[1]); Vector2 a = localPointA2 - localPointA1; _axis = new Vector2(a.Y, -a.X); _axis.Normalize(); Vector2 normal = MathUtils.Multiply(ref xfA.R, _axis); _localPoint = 0.5f*(localPointA1 + localPointA2); Vector2 pointA = MathUtils.Multiply(ref xfA, _localPoint); Vector2 localPointB = _proxyB.GetVertex(cache.IndexB[0]); Vector2 pointB = MathUtils.Multiply(ref xfB, localPointB); float s = Vector2.Dot(pointB - pointA, normal); if (s < 0.0f) { _axis = -_axis; s = -s; } return; } }
internal void ReadCache(ref SimplexCache cache, ref DistanceProxy proxyA, ref Transform transformA, ref DistanceProxy proxyB, ref Transform transformB) { Debug.Assert(cache.Count <= 3); // Copy data from cache. Count = cache.Count; for (int i = 0; i < Count; ++i) { SimplexVertex v = V[i]; v.IndexA = cache.IndexA[i]; v.IndexB = cache.IndexB[i]; Vector2 wALocal = proxyA.GetVertex(v.IndexA); Vector2 wBLocal = proxyB.GetVertex(v.IndexB); v.WA = MathUtils.Multiply(ref transformA, wALocal); v.WB = MathUtils.Multiply(ref transformB, wBLocal); v.W = v.WB - v.WA; v.A = 0.0f; V[i] = v; } // Compute the new simplex metric, if it is substantially different than // old metric then flush the simplex. if (Count > 1) { float metric1 = cache.Metric; float metric2 = GetMetric(); if (metric2 < 0.5f*metric1 || 2.0f*metric1 < metric2 || metric2 < Settings.Epsilon) { // Reset the simplex. Count = 0; } } // If the cache is empty or invalid ... if (Count == 0) { SimplexVertex v = V[0]; v.IndexA = 0; v.IndexB = 0; Vector2 wALocal = proxyA.GetVertex(0); Vector2 wBLocal = proxyB.GetVertex(0); v.WA = MathUtils.Multiply(ref transformA, wALocal); v.WB = MathUtils.Multiply(ref transformB, wBLocal); v.W = v.WB - v.WA; V[0] = v; Count = 1; } }