private void initializeModels() { new BasicModel(this, Content.Load<Model>(@"Models\NewGameWorld"), Matrix.CreateScale(worldRadius)); new BasicModel(this, Content.Load<Model>(@"Models\Buildings\Floor"), Matrix.CreateScale(new Vector3(worldRadius / 5, 1.0f, worldRadius / 5))); player = new Player(this, new Vector3(0, 1600, 500), worldRadius); spawnRing = new Ring(this, new Vector3(0, 2000, 0)); }
public Intro(Game game, Player player, Camera camera) : base(game) { player.removeComponent<Controllable>(); }