public void Initialize(World world, Texture2D texture, Vector2 position) { this.world = world; this.position = position; Active = true; powerUptexture = texture; Width = texture.Width; Height = texture.Height; }
public void Initialize(World world, Texture2D texture, Vector2 position) { this.world = world; shipPosition = position; ship = texture; health = 5; side = true; top = true; }
//Constructor public Player(World game) { mWorld = game; shotCooldown = 0.0f; shipPosition = new Vector2(270, 600); armor = 3; alive = true; score = 0; powerUp = false; oneUp = 0; keyboard = Keyboard.GetState(); gunPosition = new Vector2(22.0f, 25.0f); }
public void Initialize(World world, Texture2D texture, Vector2 position, int speed, Boolean proj) { this.world = world; shipPosition = position; hit = false; ship = texture; this.speed = speed; projectile = proj; r = new Random(); if (r.Next(0, 100) > 50) { side = true; } else { side = false; } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { mWorld = new World(this, Width, Height); base.Initialize(); }