// Wrapper for object look function public void Look(LivingObject me) { int a = 0, b = 0, c = 0, d = 0; me.AdjBox(out a, out b, out c, out d, MAXSX, MAXSY, me.SightRange); me.Look(world, a, b, c, d); }
// Display what passed character is holding this is more important to NPC's public void DspHolding(LivingObject me) { me.DspHolding(); }