public GameWorld(Game game, ContentManager cm, Camera cam) : base(game) { content = cm; camera = cam; components = game.Components; physworld = new PhysicsWorld(game); modelmgr = new ModelManager(game, cam); level = new Level(); components.Add(physworld); components.Add(modelmgr); sfx = game.Content.Load<SoundEffect>(@"Audio/punch"); punch = sfx.CreateInstance(); punch.IsLooped = false; sfx = game.Content.Load<SoundEffect>(@"Audio/bgm"); bgm = sfx.CreateInstance(); bgm.IsLooped = true; bgm.Play(); }