public void Initialize() { _puzzle = _puzzleGenerator.Generate(); _attemptResult = new AttemptResult(); _attemptResult.Guess = new Guess(_puzzle.Pieces.Count); _attemptResult.OveralFeedback = new OverallFeedback(); _attemptResult.Feedbacks = new List <Feedback>(); _overallFeedbackGenerator = new OverallFeedbackGenerator(_puzzle); foreach (var feedbackUI in _attemptResultUI.FeedbackUIs) { _feedbackGenerators.Add( new FeedbackGenerator( _puzzle, feedbackUI.ReferencingPieces)); } }
public void Init(AttemptResult result) { for (int i = 0; i < result.Guess.Pieces.Count; i++) { _pieceUIs[i].Init(result.Guess.Pieces[i]); } OveralFeedbackUI.CorrectPieces.text = result.OveralFeedback.CorrectPieces.ToString(); OveralFeedbackUI.SimilarPieces.text = result.OveralFeedback.SimilarPieces.ToString(); OveralFeedbackUI.MisplacedPieces.text = result.OveralFeedback.MisplacedPieces.ToString(); foreach (var feedback in result.Feedbacks) { foreach (var ui in FeedbackUIs) { if (ui.ReferencingPieces.SequenceEqual(feedback.ReferencingPieces)) { ui.CorrectPieces.text = feedback.CorrectPieces.ToString(); ui.SimilarPieces.text = feedback.SimilarPieces.ToString(); } } } }
void createAndAddNewAttemptResultUI(AttemptResult result) { var attemptResultUI = Instantiate(_attemptResultUI, _transform); attemptResultUI.GetComponent <AttemptResultUI>().Init(result); }
public void AddAttemptResult(AttemptResult result, Action onCompleted) { expandScrollHieght(); createAndAddNewAttemptResultUI(result); shrinkScrollHieght(onCompleted); }