public override void Attak(ref SoldierBehavior soldier, int multiplier) { soldier.health -= 15 * multiplier; if (soldier.health <= 0) { IWeapon tmpWeapon = soldier.GetWeapon(); soldier = new DeadSoldierBehavior(tmpWeapon); } ; }
public override void Attak(ref SoldierBehavior soldier, int multiplier) { }
public abstract void Attak(ref SoldierBehavior soldier, int multiplier);