示例#1
0
 public GameState ShipBurn(GameState gs, Modifier mod)
 {
     //5 tic of burn, after 3 waiting
     if (mod.expire <= 5)
     {
         int fuelcost = 125;
         if (gs.ship.fuel >= 0)
         {
             gs.ship.fuel = gs.ship.fuel - fuelcost;
             UpdateBuildings ubs = new UpdateBuildings();
             ubs.AddModifier(gs, 8, "health", -15, 1, true, false);
         }
     }
     if (mod.expire <= 1)
     {
         gs.ship.to_destination = gs.ship.to_destination + 1;
     }
     return(gs);
 }
示例#2
0
        public GameState performJob(GameState gs, Character peep, JobType job, Building building)
        {
            //Do not put Character personal updates here!
            GameService        gsi = new GameService();
            CharacterDecisions cds = new CharacterDecisions();
            UpdateBuildings    ubs = new UpdateBuildings();


            //repairs/maintenance
            //observation test
            var r1          = r.Next(-2, 11);
            var r2          = r.Next(-3, 3);
            var mood        = cds.getMood(gs, peep);
            var observation = cds.moodMod(mood, peep.Personality[PersonalityIdx.Observation].value) + r2;

            r2 = r.Next(-2, 5);
            var  productivity  = (cds.moodMod(mood, peep.Personality[PersonalityIdx.Productivity].value) + r2);
            var  fproductivity = (productivity) / 10;
            bool didMainJob    = false;
            int  job_id        = job.idkey;

            //fproductivity = fproductivity + .55f;
            if (observation > r1)
            {
                building.health = building.health + fproductivity;
            }
            ///////cleaning

            if (job.job_id == 7)
            {
                building.hygene = building.hygene + productivity;
            }

            //////////////job type specific direct production///////////
            var      output = building.health / 100;
            float    prod   = 0;
            Modifier mod    = null;

            //Farmer
            if (job_id == 4)
            {
                mod = ubs.GetModifier(building, "hydro_production");
                if (mod != null)
                {
                    output = output + mod.value;
                }
                //harvest crop
                mod = ubs.GetModifier(building, "planted_crops");
                if (mod != null)
                {
                    if (mod.value > 1)
                    {
                        prod = output * fproductivity;
                        gs.ship.Buildings = ubs.AddModifier(gs, building.building_id, "planted_crops", -1, -1, true, true);
                        gs.ship.food      = gs.ship.food + (int)Math.Ceiling(prod);
                        didMainJob        = true;
                    }
                }
                //plant crop
                if (didMainJob == false)
                {
                    mod = ubs.GetModifier(building, "soil");
                    if (mod != null)
                    {
                        if (mod.value > 2)
                        {
                            gs.ship.water     = gs.ship.water - 1;
                            gs.ship.Buildings = ubs.AddModifier(gs, building.building_id, "planted_crops", 1, -1, true, true);
                            gs.ship.Buildings = ubs.AddModifier(gs, building.building_id, "soil", -2, -1, true, true);
                        }
                    }
                }
            }
            //Cafeteria Cook
            if (job_id == 14)
            {
                if (gs.ship.meals < (gs.ship.Characters.Count * 2))
                {
                    mod = ubs.GetModifier(building, "dirty_plates");
                    if (mod != null)
                    {
                        if (mod.value < 100 && building.hygene > 55)
                        {
                            int meal = (int)Math.Ceiling(fproductivity);
                            gs.ship.food      = gs.ship.food - meal;
                            gs.ship.meals     = gs.ship.meals + meal;
                            gs.ship.Buildings = ubs.AddModifier(gs, building.building_id, "dirty_plates", meal * 2, -1, true, true);
                            didMainJob        = true;
                        }
                        if (building.hygene <= 55)
                        {
                            building.hygene = building.hygene + productivity;
                            didMainJob      = true;
                        }
                    }
                }
                if (didMainJob == false)
                {
                    job_id = 16;
                }
            }
            if (job_id == 16)
            {
                if (building.hygene > 35 && gs.ship.water > 0)
                {
                    int cleanplates = (int)Math.Ceiling(fproductivity) * -1;
                    gs.ship.water       = gs.ship.water - .25f;
                    gs.ship.dirty_water = gs.ship.dirty_water + .225f;
                    gs.ship.Buildings   = ubs.AddModifier(gs, building.building_id, "dirty_plates", cleanplates, -1, true, true);
                }
                else
                {
                    building.hygene = building.hygene + productivity;
                }
            }

            if (job_id == 24)
            {
                //barista //make drinks
                mod = ubs.GetModifier(building, "drinks");
                bool makedrinks = false;
                if (mod == null)
                {
                    makedrinks = true;
                }
                else
                {
                    if (mod.value < 10)
                    {
                        makedrinks = true;
                    }
                }
                if (makedrinks == true)
                {
                    if (gs.ship.water > 1 && gs.ship.food > 0)
                    {
                        gs.ship.water = gs.ship.water - .15f;
                    }
                    gs.ship.food      = gs.ship.food - 1;
                    gs.ship.Buildings = ubs.AddModifier(gs, building.building_id, "drinks", 5, -1, true, true);
                }
            }
            if (job_id == 33)
            {
                //bridge technician
                int    total_gas = (gs.ship.oxygen + gs.ship.nitrogen + gs.ship.hydrogen + (int)Math.Round(gs.ship.carbondioxide));
                double oxy_perc  = 100 * (double)((double)gs.ship.oxygen / (double)total_gas);
                if (oxy_perc > 26)
                {
                    //drain oxygen
                    gs.ship.oxygen = gs.ship.oxygen - 1000;
                }
            }
            if (job_id == 38)
            {
                //global mechanic
                building.health = building.health + productivity;
            }


            if (building.health > 100)
            {
                building.health = 100;
            }
            if (building.hygene > 100)
            {
                building.hygene = 100;
            }
            ////////end updates///////
            List <Building> buildings = new List <Building>();

            foreach (var build in gs.ship.Buildings)
            {
                var b = build;
                if (b.idkey == building.idkey)
                {
                    b = building;
                }
                buildings.Add(b);
            }
            gs.ship.Buildings = buildings;
            //IList<Character> characters = new List<Character>();
            //foreach (var c in gs.ship.Characters)
            //{
            //    Character addchar = c;
            //    if (c.idkey == peep.idkey)
            //    {
            //        addchar = peep;
            //    }
            //    characters.Add(addchar);
            //}
            //gs.ship.Characters = characters;
            return(gs);
        }