public Robot(float maxHealth, float moveSpeed, float armor, Transform transform, Animator animator, CharacterController characterController, Transform gunTransform) : base(maxHealth, armor, moveSpeed) { UnityRobotData = new Player.UnityData(); UnityRobotData.Initialize(transform, animator, characterController, gunTransform); }
public Robot(float maxHealth, float moveSpeed, float armor) : base(maxHealth, armor, moveSpeed) { UnityRobotData = new Player.UnityData(); }
public Human(float maxHealth, float moveSpeed, float armor) : base(maxHealth, moveSpeed, armor) { UnityHumanData = new Player.UnityData(); }