private bool processInitialString(String str) { if (str.IndexOf("#") != str.Length - 1) { return false; } str = str.Substring(0, str.Length - 1); String[] StrSplit = str.Split(':'); String[] bricks; String[] stones; String[] water; if (StrSplit[0].Equals("I")) { indexOfHomePlayer = Convert.ToInt32(StrSplit[1].Substring(1, StrSplit[1].Length-1)); bricks = StrSplit[2].Split(';'); stones = StrSplit[3].Split(';'); water = StrSplit[4].Split(';'); this.numberOfBrickCells = bricks.Length; this.numbberOfStoneCells = stones.Length; this.numebrOfWataterCells = water.Length; this.brick_cell = new Obstacle[numberOfBrickCells]; this.stone_cell = new Obstacle[numbberOfStoneCells]; this.water_cell = new Water[numebrOfWataterCells]; int x = 0, y = 0; for (int i = 0; i < brick_cell.Length; i++) { x = Convert.ToInt32(bricks[i].Split(',')[0].ToString()); y = Convert.ToInt32(bricks[i].Split(',')[1].ToString()); map[x, y] = "B_" + i; brick_cell[i] = new Obstacle('B',x, y, 0); } x = 0; y = 0; for (int i = 0; i < stone_cell.Length; i++) { x = Convert.ToInt32(stones[i].Split(',')[0].ToString()); y = Convert.ToInt32(stones[i].Split(',')[1].ToString()); map[x, y] = "S_" + i; stone_cell[i] = new Obstacle('S', x, y, 0); } x = 0; y = 0; for (int i = 0; i < water_cell.Length; i++) { x = Convert.ToInt32(water[i].Split(',')[0].ToString()); y = Convert.ToInt32(water[i].Split(',')[1].ToString()); map[x, y] = "W_" + i; water_cell[i] = new Water('W', x, y); } return true; } else { return false; } }
private bool processInitialString(String str) { if (str.IndexOf("#") != str.Length - 1) { return(false); } str = str.Substring(0, str.Length - 1); String[] StrSplit = str.Split(':'); String[] bricks; String[] stones; String[] water; if (StrSplit[0].Equals("I")) { indexOfHomePlayer = Convert.ToInt32(StrSplit[1].Substring(1, StrSplit[1].Length - 1)); bricks = StrSplit[2].Split(';'); stones = StrSplit[3].Split(';'); water = StrSplit[4].Split(';'); this.numberOfBrickCells = bricks.Length; this.numbberOfStoneCells = stones.Length; this.numebrOfWataterCells = water.Length; this.brick_cell = new Obstacle[numberOfBrickCells]; this.stone_cell = new Obstacle[numbberOfStoneCells]; this.water_cell = new Water[numebrOfWataterCells]; int x = 0, y = 0; for (int i = 0; i < brick_cell.Length; i++) { x = Convert.ToInt32(bricks[i].Split(',')[0].ToString()); y = Convert.ToInt32(bricks[i].Split(',')[1].ToString()); map[x, y] = "B_" + i; brick_cell[i] = new Obstacle('B', x, y, 0); } x = 0; y = 0; for (int i = 0; i < stone_cell.Length; i++) { x = Convert.ToInt32(stones[i].Split(',')[0].ToString()); y = Convert.ToInt32(stones[i].Split(',')[1].ToString()); map[x, y] = "S_" + i; stone_cell[i] = new Obstacle('S', x, y, 0); } x = 0; y = 0; for (int i = 0; i < water_cell.Length; i++) { x = Convert.ToInt32(water[i].Split(',')[0].ToString()); y = Convert.ToInt32(water[i].Split(',')[1].ToString()); map[x, y] = "W_" + i; water_cell[i] = new Water('W', x, y); } return(true); } else { return(false); } }