/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // STUDENTS: CREATE THE BOARD OBJECT HERE, MAKING SURE THE BOARD IS CENTERED IN THE WINDOW board = new Board(Content, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); // STUDENTS: CREATE QUIT BUTTON HERE, CENTERED HORIZONTALLY AND WITH A REASONABLE SPACE ABOVE THE BOTTOM OF THE WINDOW quitButton = new QuitButton(Content, graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferWidth/8, GameState.Quit); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //creates the board, its squares and the quitbutton board = new Board(Content, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2); bSquare = new BoardSquare(Content, 0, 0); qButton = new QuitButton(Content, WINDOW_WIDTH / 2, WINDOW_HEIGHT - 50, GameState.Quit); }