示例#1
0
 public HtmlReportGenerator(StrategyComparisonResults comparisonResults)
 {
     this.comparisonResults = comparisonResults;
 }
        public StrategyComparisonResults ComparePlayers(
            GetLogForGame getHumanReadableLogWriter,
            GetLogForGame getDebugLogWriter,
            bool shouldParallel         = true,
            bool gatherStats            = true,
            CreateGameLog createGameLog = null)
        {
            PlayerAction player1 = playerActions[0];
            PlayerAction player2 = playerActions[1];

            int[] originalPositions      = new int[] { 0, 1 };
            int[] swappedPlayerPositions = new int[] { 1, 0 };

            var result = new StrategyComparisonResults(this, gatherStats);

            Action <int> loopBody = delegate(int gameCount)
            {
                System.Threading.Interlocked.Increment(ref totalGameCount);
                using (IndentedTextWriter textWriter = getHumanReadableLogWriter(gameCount))
                    using (IndentedTextWriter debugWriter = getDebugLogWriter(gameCount))
                    {
                        var gameLogs = new List <IGameLog>();
                        if (gatherStats)
                        {
                            gameLogs.Add(result.statGatherer);
                        }
                        if (createGameLog != null)
                        {
                            gameLogs.Add(createGameLog());
                        }
                        if (textWriter != null)
                        {
                            var humanReadableGameLog = new HumanReadableGameLog(textWriter);
                            gameLogs.Add(humanReadableGameLog);
                            var gainSequenceGameLog = new GainSequenceGameLog(textWriter);
                            gameLogs.Add(gainSequenceGameLog);
                        }
                        if (debugWriter != null)
                        {
                            var debugLog = new DebugGameLog(debugWriter);
                            gameLogs.Add(debugLog);
                            var gainSequenceGameLog = new GainSequenceGameLog(debugWriter);
                            gameLogs.Add(gainSequenceGameLog);
                        }

                        var gameLogMultiplexer = new GameLogMultiplexer(gameLogs.ToArray());

                        // swap order every other game
                        bool swappedOrder = !firstPlayerAdvantage && (gameCount % 2 == 1);

                        int[] playedPositions = swappedOrder ? swappedPlayerPositions : originalPositions;

                        Random random = new Random(gameCount);
                        using (Game game = new Game(random, gameConfig, gameLogMultiplexer))
                        {
                            GameState gameState = new GameState(
                                playerActions,
                                playedPositions,
                                game);

                            gameState.PlayGameToEnd();
                            PlayerState[] winners = gameState.WinningPlayers;

                            int player1Score    = gameState.players.OriginalPlayerOrder[playedPositions[0]].TotalScore();
                            int player2Score    = gameState.players.OriginalPlayerOrder[playedPositions[1]].TotalScore();
                            int scoreDifference = player2Score - player1Score;

                            lock (result)
                            {
                                result.pointSpreadHistogramData.AddOneToBucket(scoreDifference);
                                result.gameEndOnTurnHistogramData.AddOneToBucket(gameState.players.CurrentPlayer.TurnNumber);
                                result.maxTurnNumber = Math.Max(gameState.players.CurrentPlayer.TurnNumber, result.maxTurnNumber);
                                if (winners.Length == 1)
                                {
                                    int winningPlayerIndex = winners[0].Actions == player1 ? 0 : 1;
                                    result.winnerCount[winningPlayerIndex]++;
                                }
                                else
                                {
                                    result.tieCount++;
                                }
                            }
                        }
                    }
            };

            if (shouldParallel)
            {
                Parallel.ForEach(Enumerable.Range(0, numberOfGames), loopBody);
            }
            else
            {
                for (int gameCount = 0; gameCount < numberOfGames; ++gameCount)
                {
                    loopBody(gameCount);
                }
            }

            result.gameEndOnTurnHistogramData.InitializeAllBucketsUpTo(result.maxTurnNumber);

            return(result);
        }