private void RenderCanvas_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e) { Input.MousePosition = e.Location; bool updateSurface = false; if (Input.IsDrag) { double deltaPixel = e.X - Input.DragPosition.X; double deltaUnit = scroll.PixelToUnitLength(deltaPixel); scroll.ViewUnit.Left -= deltaUnit; scroll.ViewUnit.Normalize(); UpdateBar(); updateSurface = true; Input.DragPosition = e.Location; } else if (Input.IsMeasure) { Input.MeasureInterval.Finish = scroll.PixelToTime(e.X).Start; updateSurface = true; } else { ThreadRow row = GetRow(e.Y); if (row != null) { row.OnMouseMove(new Point(e.X, e.Y - row.Offset), scroll); } updateSurface = true; } if (updateSurface) { UpdateSurface(); } }
public override void Render(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { SharpDX.Matrix world = SharpDX.Matrix.Scaling((float)scroll.Zoom, (float)((Height - 2.0 * RenderParams.BaseMargin) / scroll.Height), 1.0f); world.TranslationVector = new SharpDX.Vector3(-(float)(scroll.ViewUnit.Left * scroll.Zoom), (float)((Offset + 1.0 * RenderParams.BaseMargin) / scroll.Height), 0.0f); if (Mesh != null) { Mesh.World = world; canvas.Draw(Mesh); } if (FilterMesh != null) { FilterMesh.World = world; canvas.Draw(FilterMesh); } if (SyncMesh != null) { SyncMesh.World = world; canvas.Draw(SyncMesh); } if (CallstackMeshPolys != null && CallstackMeshLines != null && scroll.DrawCallstacks) { double unitWidth = scroll.PixelToUnitLength(CallstackMarkerSize * 0.5); double unitHeight = (CallstackMarkerSize / RenderParams.BaseHeight) / MaxDepth; double offset = (CallstackMarkerOffset / RenderParams.BaseHeight) / MaxDepth; Data.Utils.ForEachInsideInterval(EventData.Callstacks, scroll.ViewTime, callstack => { double center = scroll.TimeToUnit(callstack); Point a = new Point(center - unitWidth, offset); Point b = new Point(center, offset + unitHeight); Point c = new Point(center + unitWidth, offset); CallstackMeshPolys.AddTri(a, b, c, (callstack.Reason == CallStackReason.AutoSample) ? CallstackColor : SystemCallstackColor); CallstackMeshLines.AddTri(a, b, c, Colors.Black); }); CallstackMeshPolys.Update(canvas.RenderDevice); CallstackMeshLines.Update(canvas.RenderDevice); CallstackMeshPolys.World = world; CallstackMeshLines.World = world; canvas.DrawLater(CallstackMeshPolys); canvas.DrawLater(CallstackMeshLines); } Data.Utils.ForEachInsideInterval(EventData.Events, scroll.ViewTime, frame => { frame.CategoriesTree.ForEachChild((node, level) => { Entry entry = (node as EventNode).Entry; Interval intervalPx = scroll.TimeToPixel(entry); if (intervalPx.Width < TextDrawThreshold || intervalPx.Right < 0.0) { return(false); } if (intervalPx.Left < 0.0) { intervalPx.Width += intervalPx.Left; intervalPx.Left = 0.0; } double lum = DirectX.Utils.GetLuminance(entry.Description.Color); Color color = lum < 0.33 ? Colors.White : Colors.Black; canvas.Text.Draw(new Point(intervalPx.Left + TextDrawOffset, Offset + level * RenderParams.BaseHeight), entry.Description.Name, color, TextAlignment.Left, intervalPx.Width - TextDrawOffset); return(true); }); }); }