protected override void Free() { _privateHeap.Free(0, this); #if ENABLE_STATISTICS System.Threading.Interlocked.Increment(ref _freedCount); #endif }
protected override void Free() { _privateHeap.Free(this); #if ENABLE_STATISTICS System.Threading.Interlocked.Increment(ref _freedCount); #endif if (this.Size > 0) { GC.RemoveMemoryPressure(this.Size); } }