public override void OnInspectorGUI()
 {
     EditorGUI.BeginChangeCheck();
     OnInspectorGUIInternal();
     if (EditorGUI.EndChangeCheck())
     {
         meshCreator.SetMesh();
         MeshModifyApplier meshModifyApplier = meshCreator.GetComponent <MeshModifyApplier>();
         if (meshModifyApplier != null)
         {
             meshModifyApplier.UpdateOriginalMesh();
         }
     }
 }
 private void OnEnable()
 {
     meshModifier      = (MeshModifier)target;
     meshModifyApplier = meshModifier.GetComponent <MeshModifyApplier>();
 }