void CreatePlayerNavigation() { playerNavGraph = new PlayerNavigationGraph(pathGraph); PlayerNavigation playerNavigation = gameObject.GetComponent <PlayerNavigation>(); playerNavigation.UpdateWaypoints(playerNavGraph.graph); }
void Start() { playerNavigation = FindObjectOfType <PlayerNavigation>(); if (playerNavigation == null) { Debug.LogError("PlayerNavigation not found in scene"); } playerCameraControl = gameObject.GetComponent <PlayerCamera>(); }