private IEnumerator AddPresets() { if (System.IO.Directory.Exists(Application.persistentDataPath + "/MusicGenerator/InstrumentSaves")) { foreach (string folder in System.IO.Directory.GetDirectories(Application.persistentDataPath + "/MusicGenerator/InstrumentSaves")) { if (mPresetFileNames.Contains(name) == false) { mPresetFileNames.Add(name); } } } string data = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/presets.txt", (x) => { data = x.downloadHandler.text; })); mPresetFileNames = new List <string>(data.Split(',')); if (mPresetFileNames != null) { for (int i = 0; i < mPresetFileNames.Count; i++) { mStaffPlayerUI.AddPresetOption(mPresetFileNames[i]); } } yield return(null); }
/// loads all available presets from the the streaming assets and persisten data paths. public IEnumerator LoadPresets() { if (System.IO.Directory.Exists(Application.persistentDataPath + "/MusicGenerator/InstrumentClips")) { foreach (string filename in System.IO.Directory.GetFiles(Application.persistentDataPath + "/MusicGenerator/InstrumentClips")) { if (filename.Contains(".meta") == false && filename.Contains("presets") == false) { AddPresetOption(Path.GetFileName(filename)); } } } string data = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentClips/presets.txt", (x) => { data = x.downloadHandler.text; })); List <string> presetFileNames = new List <string>(data.Split(',')); if (presetFileNames != null) { for (int i = 0; i < presetFileNames.Count; i++) { AddPresetOption(presetFileNames[i]); } } yield return(StartCoroutine(StageMobileClipForPlaying())); }
/// <summary> /// Loads our instrument set data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static IEnumerator LoadData(string pathIN, System.Action <InstrumentSetData> callback) { string data = null; yield return(MusicHelpers.GetUWR(MusicFileConfig.mSavesPath + "/" + pathIN + "/InstrumentSetData.txt", (x) => { data = x.downloadHandler.text; })); InstrumentSetData saveOUT = JsonUtility.FromJson <InstrumentSetData>(data); // Version check and update. if (saveOUT.mVersion == 0.0f) { string generatorData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorData); /// we need to grab these from the generatorSave as the variables belonged to that in the last version saveOUT = new InstrumentSetData(); saveOUT.Tempo = generatorSave.mTempo; saveOUT.RepeatMeasuresNum = generatorSave.mRepeatMeasuresNum; saveOUT.mProgressionRate = (eProgressionRate)generatorSave.mProgressionRate; saveOUT.mTimeSignature = generatorSave.mTimeSignature; } callback(saveOUT); yield return(null); }
/// <summary> /// Loads chord progression data from JSON /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static IEnumerator LoadData(string pathIN, System.Action <ChordProgressionData> callback) { string data = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/ChordProgressionData.txt", (x) => { data = x.downloadHandler.text; })); ChordProgressionData saveOUT = JsonUtility.FromJson <ChordProgressionData>(data); if (saveOUT.mVersion == 0.0f) { string generatorData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorData); /// we need to grab these from the generatorSave as the variables belonged to that in the last version saveOUT = new ChordProgressionData(); saveOUT.DominantInfluence = generatorSave.mDominantInfluence; saveOUT.mExcludedProgSteps = generatorSave.mExcludedProgSteps.ToArray(); saveOUT.SubdominantInfluence = generatorSave.mSubdominantInfluence; saveOUT.TonicInfluence = generatorSave.mTonicInfluence; saveOUT.TritoneSubInfluence = generatorSave.mTritoneSubInfluence; } callback(saveOUT); yield return(null); }
/// <summary> /// Loads the data for an instrument. /// </summary> /// <param name="resourceDirectory"></param> private IEnumerator LoadInstrumentsData(string argDirectory, bool async = false) { UnitySystemConsoleRedirector.Redirect(); InstrumentSet set = MusicGenerator.Instance.mInstrumentSet; for (int i = 0; i < MusicGenerator.mMaxInstruments; i++) { string path = "/instruments" + i.ToString() + ".txt"; string data = null; yield return(MusicHelpers.GetUWR(mSavesPath + "/" + argDirectory + path, (x) => { data = x.downloadHandler.text; })); if (string.IsNullOrEmpty(data)) { yield break; } InstrumentData instrumentData = null; InstrumentData.LoadData(data, argDirectory, (x) => { instrumentData = x; }); MusicGenerator.Instance.AddInstrument(set); set.mInstruments[set.mInstruments.Count - 1].LoadInstrument(instrumentData); int index = 0; if (async) { yield return(StartCoroutine(MusicGenerator.Instance.AsyncLoadBaseClips(set.mInstruments[set.mInstruments.Count - 1].mData.InstrumentType, ((x) => { index = x; })))); } else { index = MusicGenerator.Instance.LoadBaseClips(set.mInstruments[set.mInstruments.Count - 1].mData.InstrumentType); } set.mInstruments[set.mInstruments.Count - 1].InstrumentTypeIndex = index; } yield return(null); }
/// <summary> /// Loads a clip configuration. /// </summary> /// <param name="fileNameIN"></param> /// <returns></returns> public IEnumerator LoadClipConfigurations(string argFileName, System.Action <ClipSave> argCallback) { string clipSaveString = ""; yield return(StartCoroutine(MusicHelpers.GetUWR(mClipsPath + "/" + argFileName, (x) => { clipSaveString = x.downloadHandler.text; }))); ClipSave clipSave = JsonUtility.FromJson <ClipSave>(clipSaveString); if (clipSave == null) { throw new ArgumentNullException("clipSave was null"); } argCallback(clipSave); yield return(null); }
/// <summary> /// loads the tooltips: /// </summary> /// <returns></returns> public static IEnumerator LoadTooltips(System.Action <TooltipSave> callback) { string tooltipsString = ""; yield return(MusicHelpers.GetUWR(TOOLTIPS_PATH, (x) => { tooltipsString = x.downloadHandler.text; }, false)); TooltipSave saveOUT = JsonUtility.FromJson <TooltipSave>(tooltipsString); if (saveOUT == null) { throw new ArgumentNullException("tooltip file was not sucessfully loaded"); } callback(saveOUT); yield return(null); }
/// <summary> /// Loads our data /// </summary> /// <param name="pathIN"></param> /// <returns></returns> public static IEnumerator LoadData(string pathIN, System.Action <MusicGeneratorData> callback) { string data = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { data = x.downloadHandler.text; })); MusicGeneratorData generatorData = JsonUtility.FromJson <MusicGeneratorData>(data); // Version check and update. if (generatorData.mVersion != MusicGenerator.Version) { ChordProgressionData chordSave = new ChordProgressionData(); string persistentDir = MusicFileConfig.GetPersistentSaveDirectory(pathIN); // apply the needed changes for version 1.1. was null before. if (generatorData.mVersion == 0.0f) { string generatorSaveData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorSaveData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorSaveData); generatorData.mDistortion = new Pair_String_Float("MasterDistortion", generatorSave.mDistortion); generatorData.mCenterFreq = new Pair_String_Float("MasterCenterFrequency", generatorSave.mCenterFreq); generatorData.mOctaveRange = new Pair_String_Float("MasterOctaveRange", generatorSave.mOctaveRange); generatorData.mFreqGain = new Pair_String_Float("MasterFrequencyGain", generatorSave.mFreqGain); generatorData.mLowpassCutoffFreq = new Pair_String_Float("MasterLowpassCutoffFreq", generatorSave.mLowpassCutoffFreq); generatorData.mLowpassResonance = new Pair_String_Float("MasterLowpassResonance", generatorSave.mLowpassResonance); generatorData.mHighpassCutoffFreq = new Pair_String_Float("MasterHighpassCutoffFreq", generatorSave.mHighpassCutoffFreq); generatorData.mHighpassResonance = new Pair_String_Float("MasterHighpassResonance", generatorSave.mHighpassResonance); generatorData.mEchoDelay = new Pair_String_Float("MasterEchoDelay", generatorSave.mEchoDelay); generatorData.mEchoDecay = new Pair_String_Float("MasterEchoDecay", generatorSave.mEchoDecay); generatorData.mEchoDry = new Pair_String_Float("MasterEchoDry", generatorSave.mEchoDry); generatorData.mEchoWet = new Pair_String_Float("MasterEchoWet", generatorSave.mEchoWet); generatorData.mNumEchoChannels = new Pair_String_Float("MasterNumEchoChannels", generatorSave.mNumEchoChannels); generatorData.mReverb = new Pair_String_Float("MasterReverb", generatorSave.mRever); generatorData.mRoomSize = new Pair_String_Float("MasterRoomSize", generatorSave.mRoomSize); generatorData.mReverbDecay = new Pair_String_Float("MasterReverbDecay", generatorSave.mReverbDecay); generatorData.mGroupRate = (eGroupRate)generatorSave.mGroupRate; // We also need to create a chord progression data object: chordSave.mExcludedProgSteps = generatorSave.mExcludedProgSteps.ToArray(); chordSave.SubdominantInfluence = generatorSave.mSubdominantInfluence; chordSave.DominantInfluence = generatorSave.mDominantInfluence; chordSave.TonicInfluence = generatorSave.mTonicInfluence; chordSave.TritoneSubInfluence = generatorSave.mTritoneSubInfluence; } else if (generatorData.mVersion == 1.1f) { string generatorSaveData = null; yield return(MusicHelpers.GetUWR("/MusicGenerator/InstrumentSaves/" + pathIN + "/generator.txt", (x) => { generatorSaveData = x.downloadHandler.text; })); GeneratorSave generatorSave = JsonUtility.FromJson <GeneratorSave>(generatorSaveData); generatorData.mGroupOdds.Clear(); for (int i = 0; i < generatorSave.mGroupOdds.Count; i++) { generatorData.mGroupOdds.Add(generatorSave.mGroupOdds[i]); } } } callback(generatorData); yield return(null); }