/// <summary> /// Loads data for the instrument set. /// </summary> /// <param name="folderIN"></param> private IEnumerator LoadInstrumentSetData(string argDirectory) { InstrumentSetData setData = null; yield return(StartCoroutine(InstrumentSetData.LoadData(argDirectory, (x) => { setData = x; }))); MusicGenerator.Instance.mInstrumentSet.LoadData(setData); yield return(null); }
/// <summary> /// Loads data for the instrument set. /// </summary> /// <param name="folderIN"></param> private static void LoadInstrumentSetData(string folderIN) { InstrumentSetData setData = InstrumentSetData.LoadData(folderIN); MusicGenerator.Instance.mInstrumentSet.LoadData(setData); }