示例#1
0
        private void HandleSprinkleOfElement(WorldGenSettings settings, Tag targetTag, Chunk world, SetValuesFunction SetValues, float temperatureMin, float temperatureRange, SeededRandom rnd)
        {
            FeatureSettings feature  = settings.GetFeature(targetTag.Name);
            string          element  = feature.GetOneWeightedSimHash("SprinkleOfElementChoices", rnd).element;
            Element         element2 = ElementLoader.FindElementByName(element);

            ProcGen.Room value = null;
            SettingsCache.rooms.TryGetValue(targetTag.Name, out value);
            SampleDescriber sampleDescriber = value;

            Sim.PhysicsData defaultValues = element2.defaultValues;
            Sim.DiseaseCell invalid       = Sim.DiseaseCell.Invalid;
            for (int i = 0; i < terrainPositions.Count; i++)
            {
                if (!(terrainPositions[i].Value != targetTag))
                {
                    float           radius       = rnd.RandomRange(sampleDescriber.blobSize.min, sampleDescriber.blobSize.max);
                    Vector2         center       = Grid.CellToPos2D(terrainPositions[i].Key);
                    List <Vector2I> filledCircle = ProcGen.Util.GetFilledCircle(center, radius);
                    for (int j = 0; j < filledCircle.Count; j++)
                    {
                        Vector2I vector2I  = filledCircle[j];
                        int      x         = vector2I.x;
                        Vector2I vector2I2 = filledCircle[j];
                        int      num       = Grid.XYToCell(x, vector2I2.y);
                        if (Grid.IsValidCell(num))
                        {
                            defaultValues.mass        = GetDensityMassForCell(world, num, element2.defaultValues.mass);
                            defaultValues.temperature = temperatureMin + world.heatOffset[num] * temperatureRange;
                            SetValues(num, element2, defaultValues, invalid);
                        }
                    }
                }
            }
        }
示例#2
0
        private void GenerateActionCells(WorldGenSettings settings, Tag tag, HashSet <Vector2I> possiblePoints, SeededRandom rnd)
        {
            ProcGen.Room value = null;
            SettingsCache.rooms.TryGetValue(tag.Name, out value);
            SampleDescriber sampleDescriber = value;

            if (sampleDescriber == null && settings.HasMob(tag.Name))
            {
                sampleDescriber = settings.GetMob(tag.Name);
            }
            if (sampleDescriber != null)
            {
                HashSet <Vector2I> hashSet            = new HashSet <Vector2I>();
                float          randomValueWithinRange = sampleDescriber.density.GetRandomValueWithinRange(rnd);
                List <Vector2> list;
                switch (sampleDescriber.selectMethod)
                {
                case SampleDescriber.PointSelectionMethod.RandomPoints:
                    list = PointGenerator.GetRandomPoints(poly, randomValueWithinRange, 0f, null, sampleDescriber.sampleBehaviour, true, rnd, true, true);
                    break;

                default:
                    list = new List <Vector2>();
                    list.Add(node.position);
                    break;
                }
                foreach (Vector2 item2 in list)
                {
                    Vector2  current = item2;
                    Vector2I item    = new Vector2I((int)current.x, (int)current.y);
                    if (possiblePoints.Contains(item))
                    {
                        hashSet.Add(item);
                    }
                }
                if (value != null && value.mobselection == ProcGen.Room.Selection.None)
                {
                    if (terrainPositions == null)
                    {
                        terrainPositions = new List <KeyValuePair <int, Tag> >();
                    }
                    foreach (Vector2I item3 in hashSet)
                    {
                        Vector2I current2 = item3;
                        int      num      = Grid.XYToCell(current2.x, current2.y);
                        if (Grid.IsValidCell(num))
                        {
                            terrainPositions.Add(new KeyValuePair <int, Tag>(num, tag));
                        }
                    }
                }
            }
        }