static void Main(string[] args) { Point3D point1 = new Point3D(2, 3, 2); Point3D point2 = Point3D.PrintStartingPoint(); double distance = DistanceCalculator.CalculateDistance3DPoint(point1, point2); Console.WriteLine(distance); }
public static double CalculateDistance3DPoint(Point3D firstPoint, Point3D secondPoint) { float x = firstPoint.X - secondPoint.X; float y = firstPoint.Y - secondPoint.Y; float z = firstPoint.Z - secondPoint.Z; double calcDis = Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2)); return calcDis; }