private void Method2(int length, IScriptReader scriptReader) { var generator = new GenerateName(); var able = new Able {IsIdle = true}; var baker = new Baker {IsIdle = true}; var charlie = new Charlie {IsIdle = true}; _carhopses.Add(able); _carhopses.Add(baker); _carhopses.Add(charlie); var fel = new FutureEventList(); var customersQueue = new Queue<ICustomer>(length); int totalTime = 0; for (int i = 0; i < length; i++) { int randomNumber = i == 0 ? 0 : Math.Abs(scriptReader.GetNormal(5, 5)); totalTime += randomNumber; var customer = new Customer(totalTime, Math.Abs(scriptReader.GetNormal(10, 6)), generator) {ArrivalTimeNumber = randomNumber}; var felItem = new FutureEventListRow { Time = totalTime, Customer = customer, EventType = EventType.Arrival }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); } while (fel.Length > 0) { FutureEventListRow nearestEvent = fel.GetNearestEvent(); int currentTime = nearestEvent.Time; if (nearestEvent.EventType == EventType.Arrival) { var nState = new State(!able.IsIdle, !baker.IsIdle, !charlie.IsIdle); nearestEvent.Customer.OnArrivalSystemState = nState; if (nState.IsAnyAvailable()) { var availables = new List<Carhops>(); if (!nState.GetFirstStatus()) availables.Add(able); if (!nState.GetSecondStatus()) availables.Add(baker); if (!nState.GetThirdStatus()) availables.Add(charlie); Carhops selectedCarhops = null; int numb = 0; switch (availables.Count) { case 1: selectedCarhops = availables[0]; break; case 2: numb = _randomGenerator.Next(0, 20)/10; if (numb >= 0 && numb < 1) selectedCarhops = availables[0]; else if (numb >= 1 && numb < 2) selectedCarhops = availables[1]; break; case 3: numb = _randomGenerator.Next(0, 30)/10; if (numb >= 0 && numb < 1) selectedCarhops = availables[0]; else if (numb >= 1 && numb < 2) selectedCarhops = availables[1]; else if (numb >= 2 && numb < 3) selectedCarhops = availables[2]; break; default: break; } if (selectedCarhops != null) { nearestEvent.Customer.ServiceProvider = selectedCarhops; selectedCarhops.CurrentCustomer = nearestEvent.Customer; var felItem = new FutureEventListRow { Time = nearestEvent.Customer.ServiceTime + currentTime, Customer = nearestEvent.Customer, EventType = EventType.Departure, }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); selectedCarhops.IsIdle = false; } else { customersQueue.Enqueue(nearestEvent.Customer); } } else { customersQueue.Enqueue(nearestEvent.Customer); } } else if (nearestEvent.EventType == EventType.Departure) { Carhops currentCarhop = nearestEvent.Customer.ServiceProvider; currentCarhop.IsIdle = true; var enCustomer = new Customer(nearestEvent.Customer.ArrivalTime, nearestEvent.Customer.ServiceTime, generator) { ServiceProvider = nearestEvent.Customer.ServiceProvider, DepartureTime = currentTime, ArrivalTimeNumber = nearestEvent.Customer.ArrivalTimeNumber, OnArrivalSystemState = nearestEvent.Customer.OnArrivalSystemState }; enCustomer.WaitTime = enCustomer.DepartureTime - (enCustomer.ArrivalTime + enCustomer.ServiceTime); var nState = new State(!able.IsIdle, !baker.IsIdle, !charlie.IsIdle); enCustomer.AfterDepartureState = nState; if (enCustomer.WaitTime < 0) throw new InvalidDataException(); _solvedData.Add(enCustomer); if (customersQueue.Count > 0) { // his work is done! ICustomer firstInQueue = customersQueue.Dequeue(); firstInQueue.ServiceProvider = currentCarhop; currentCarhop.CurrentCustomer = firstInQueue; currentCarhop.IsIdle = false; var felItem = new FutureEventListRow { Time = firstInQueue.ServiceTime + currentTime, Customer = firstInQueue, EventType = EventType.Departure }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); } else { if (nearestEvent.Customer.ServiceProvider is Able) { able.IsIdle = true; able.CurrentCustomer = null; } else if (nearestEvent.Customer.ServiceProvider is Baker) { baker.IsIdle = true; baker.CurrentCustomer = null; } else if (nearestEvent.Customer.ServiceProvider is Charlie) { charlie.IsIdle = true; charlie.CurrentCustomer = null; } } } fel.RemoveFirstElement(); } }
public static bool IsAllBusy(State state) { return false; }
private void Method1(int length, IScriptReader scriptReader) { var generator = new GenerateName(); var able = new Able {IsIdle = true}; var baker = new Baker {IsIdle = true}; var charlie = new Charlie {IsIdle = true}; _carhopses.Add(able); _carhopses.Add(baker); _carhopses.Add(charlie); var fel = new FutureEventList(); var customersQueue = new Queue<ICustomer>(length); int totalTime = 0; for (int i = 0; i < length; i++) { int randomNumber = i == 0 ? 0 : Math.Abs(scriptReader.GetNormal(5, 5)); totalTime += randomNumber; var customer = new Customer(totalTime, Math.Abs(scriptReader.GetNormal(10, 6)), generator) {ArrivalTimeNumber = randomNumber}; var felItem = new FutureEventListRow { Time = totalTime, Customer = customer, EventType = EventType.Arrival }; fel.PushEventRow(felItem); _globalList .PushEventRow(felItem); } while (fel.Length > 0) { FutureEventListRow nearestEvent = fel.GetNearestEvent(); int currentTime = nearestEvent.Time; if (nearestEvent.EventType == EventType.Arrival) { var nState = new State(!able.IsIdle, !baker.IsIdle, !charlie.IsIdle); nearestEvent.Customer.OnArrivalSystemState = nState; if (able.IsIdle) { nearestEvent.Customer.ServiceProvider = able; able.CurrentCustomer = nearestEvent.Customer; var felItem = new FutureEventListRow { Time = nearestEvent.Customer.ServiceTime + currentTime, Customer = nearestEvent.Customer, EventType = EventType.Departure, }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); able.IsIdle = false; } else if (baker.IsIdle) { nearestEvent.Customer.ServiceProvider = baker; baker.CurrentCustomer = nearestEvent.Customer; var felItem = new FutureEventListRow { Time = nearestEvent.Customer.ServiceTime + currentTime, Customer = nearestEvent.Customer, EventType = EventType.Departure }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); baker.IsIdle = false; } else if (charlie.IsIdle) { nearestEvent.Customer.ServiceProvider = charlie; charlie.CurrentCustomer = nearestEvent.Customer; var felItem = new FutureEventListRow { Time = nearestEvent.Customer.ServiceTime + currentTime, Customer = nearestEvent.Customer, EventType = EventType.Departure }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); charlie.IsIdle = false; } else { customersQueue.Enqueue(nearestEvent.Customer); } } else if (nearestEvent.EventType == EventType.Departure) { Carhops currentCarhop = nearestEvent.Customer.ServiceProvider; currentCarhop.IsIdle = true; var enCustomer = new Customer(nearestEvent.Customer.ArrivalTime, nearestEvent.Customer.ServiceTime, generator) { ServiceProvider = nearestEvent.Customer.ServiceProvider, DepartureTime = currentTime, ArrivalTimeNumber = nearestEvent.Customer.ArrivalTimeNumber, OnArrivalSystemState = nearestEvent.Customer.OnArrivalSystemState }; enCustomer.WaitTime = enCustomer.DepartureTime - (enCustomer.ArrivalTime + enCustomer.ServiceTime); var nState = new State(!able.IsIdle, !baker.IsIdle, !charlie.IsIdle); enCustomer.AfterDepartureState = nState; if (enCustomer.WaitTime < 0) throw new InvalidDataException(); _solvedData.Add(enCustomer); if (customersQueue.Count > 0) { // his work is done! ICustomer firstInQueue = customersQueue.Dequeue(); firstInQueue.ServiceProvider = currentCarhop; currentCarhop.CurrentCustomer = firstInQueue; currentCarhop.IsIdle = false; var felItem = new FutureEventListRow { Time = firstInQueue.ServiceTime + currentTime, Customer = firstInQueue, EventType = EventType.Departure }; fel.PushEventRow(felItem); _globalList.PushEventRow(felItem); } else { if (nearestEvent.Customer.ServiceProvider is Able) { able.IsIdle = true; able.CurrentCustomer = null; } else if (nearestEvent.Customer.ServiceProvider is Baker) { baker.IsIdle = true; baker.CurrentCustomer = null; } else if (nearestEvent.Customer.ServiceProvider is Charlie) { charlie.IsIdle = true; charlie.CurrentCustomer = null; } } } fel.RemoveFirstElement(); } }
public State(State state) { _c1 = state.GetFirstStatus(); _c2 = state.GetSecondStatus(); _c3 = state.GetThirdStatus(); }