示例#1
0
        internal static void FillVanilla()
        {
            // do not include ambient background
            MusicBoxes = Enumerable.Range(1, 37).Select(c => new BgmEntry(Bgm.VanillaBgmOf(MusicBoxIdToCueId(c)), BgmPriority.MusicBox, () => Main.musicBox == c)).ToArray();

            Title = new BgmEntry(Bgm.VanillaBgmOf(6), BgmPriority.Title, () => Main.gameMenu);

            FrostMoon   = new BgmEntry(Bgm.VanillaBgmOf(32), BgmPriority.Event, () => Main.snowMoon);
            PumpkinMoon = new BgmEntry(Bgm.VanillaBgmOf(30), BgmPriority.Event, () => Main.pumpkinMoon);

            MoonLord       = new BgmEntry(Bgm.VanillaBgmOf(38), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.MoonLord) != 0 : Bgm.AnyNPCsForMusic(MoonLordNPCs));
            MartianMadness = new BgmEntry(Bgm.VanillaBgmOf(37), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.MartianMadness) != 0 : Bgm.AnyNPCsForMusic(MartianMadnessNPCs));
            LunarPillar    = new BgmEntry(Bgm.VanillaBgmOf(34), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.LunarPillar) != 0 : Bgm.AnyNPCsForMusic(LunarPillarNPCs));
            Plantera       = new BgmEntry(Bgm.VanillaBgmOf(24), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Plantera) != 0 : Bgm.AnyNPCsForMusic(PlanteraNPCs));
            Boss2          = new BgmEntry(Bgm.VanillaBgmOf(12), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Boss2) != 0 : Bgm.AnyNPCsForMusic(Boss2NPCs));
            Boss1          = new BgmEntry(Bgm.VanillaBgmOf(5), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Boss1) != 0 : Bgm.AnyNPCsForMusic(IsBoss1Boss));
            Boss3          = new BgmEntry(Bgm.VanillaBgmOf(13), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Boss3) != 0 : Bgm.AnyNPCsForMusic(Boss3NPCs));
            Golem          = new BgmEntry(Bgm.VanillaBgmOf(17), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Golem) != 0 : Bgm.AnyNPCsForMusic(GolemNPCs));
            QueenBee       = new BgmEntry(Bgm.VanillaBgmOf(25), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.QueenBee) != 0 : Bgm.AnyNPCsForMusic(QueenBeeNPCs));
            Pirates        = new BgmEntry(Bgm.VanillaBgmOf(35), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.Pirates) != 0 : Bgm.AnyNPCsForMusic(PiratesNPCs));
            GoblinArmy     = new BgmEntry(Bgm.VanillaBgmOf(39), BgmPriority.Boss, () => Bgm.justScanned ? (Bgm.bossMusicId & BossBgms.GoblinArmy) != 0 : Bgm.AnyNPCsForMusic(GoblinArmyNPCs));

            Underworld   = new BgmEntry(Bgm.VanillaBgmOf(36), BgmPriority.Biome, () => Main.player[Main.myPlayer].position.Y > (Main.maxTilesY - 200) * 16);
            Eclipse      = new BgmEntry(Bgm.VanillaBgmOf(27), BgmPriority.Biome, () => Main.eclipse && Main.player[Main.myPlayer].position.Y < Main.worldSurface * 16 + Main.screenHeight / 2);
            Space        = new BgmEntry(Bgm.VanillaBgmOf(15), BgmPriority.Biome, IsInSpace);
            Lihzahrd     = new BgmEntry(Bgm.VanillaBgmOf(26), BgmPriority.Biome, () => Main.tile[(int)(Main.player[Main.myPlayer].Center.X / 16f), (int)(Main.player[Main.myPlayer].Center.Y / 16f)].wall == WallID.LihzahrdBrickUnsafe);
            Mushrooms    = new BgmEntry(Bgm.VanillaBgmOf(29), BgmPriority.Biome, () => (Main.bgStyle == 9 && Main.player[Main.myPlayer].position.Y < Main.worldSurface * 16 + Main.screenHeight / 2) || Main.ugBack == 2);
            UgCorruption = new BgmEntry(Bgm.VanillaBgmOf(10), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneCorrupt && IsUnderground());
            Corruption   = new BgmEntry(Bgm.VanillaBgmOf(8), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneCorrupt);
            UgCrimson    = new BgmEntry(Bgm.VanillaBgmOf(33), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneCrimson && IsUnderground());
            Crimson      = new BgmEntry(Bgm.VanillaBgmOf(16), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneCrimson);
            Dungeon      = new BgmEntry(Bgm.VanillaBgmOf(23), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneDungeon);
            Meteor       = new BgmEntry(Bgm.VanillaBgmOf(2), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneMeteor);
            Jungle       = new BgmEntry(Bgm.VanillaBgmOf(7), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneJungle);
            Snow         = new BgmEntry(Bgm.VanillaBgmOf(20), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneSnow && IsUnderground());
            Ice          = new BgmEntry(Bgm.VanillaBgmOf(14), BgmPriority.Biome, () => Main.player[Main.myPlayer].ZoneSnow);

            UgHallow    = new BgmEntry(Bgm.VanillaBgmOf(11), BgmPriority.Environment, () => IsUnderground() && Main.player[Main.myPlayer].ZoneHoly);
            UgDesert    = new BgmEntry(Bgm.VanillaBgmOf(21), BgmPriority.Environment, () => IsUnderground() && Main.sandTiles > 2200);
            Underground = new BgmEntry(new AltSupportingBgm(Bgm.VanillaBgmOf(4), Bgm.VanillaBgmOf(31), SwitchMode.Alternate), BgmPriority.Environment, IsUnderground);
            BloodMoon   = new BgmEntry(Bgm.VanillaBgmOf(2), BgmPriority.Environment, () => Main.bloodMoon);
            Rain        = new BgmEntry(Bgm.VanillaBgmOf(19), BgmPriority.Environment, () => Main.cloudAlpha > 0f && !Main.gameMenu);
            Night       = new BgmEntry(Bgm.VanillaBgmOf(3), BgmPriority.Environment, () => !Main.dayTime);
            Hallow      = new BgmEntry(Bgm.VanillaBgmOf(9), BgmPriority.Environment, () => Main.player[Main.myPlayer].ZoneHoly);
            Ocean       = new BgmEntry(Bgm.VanillaBgmOf(22), BgmPriority.Environment, IsInOcean);
            Desert      = new BgmEntry(Bgm.VanillaBgmOf(21), BgmPriority.Environment, () => Main.sandTiles > 2200);
            Day         = new BgmEntry(new AltSupportingBgm(Bgm.VanillaBgmOf(1), Bgm.VanillaBgmOf(18), SwitchMode.Random), BgmPriority.Environment, () => Main.dayTime);

            Ambient = new BgmEntry(Bgm.VanillaBgmOf(28), BgmPriority.Ambient, () => Main.cloudAlpha > 0f && Main.player[Main.myPlayer].position.Y < Main.worldSurface * 16 + Main.screenHeight / 2 && !Main.player[Main.myPlayer].ZoneSnow);

            PopulateDict();
        }
示例#2
0
 static bool IsBoss1Boss(NPC n)
 {
     TempNpcArray[0] = n.type;
     return(Bgm.AnyNPCsForMusic(Boss1NPCs) || (n.boss && n.P_Music == null && !Bgm.AnyNPCsForMusic(TempNpcArray)));
 }